Mod Merging Problem - Can't Select Units in Stack

n003lb

Warlord
Joined
Oct 24, 2005
Messages
159
Location
Air Capitol - Wichita, KS, USA
I'm having a little problem with a mod merge that I just did. I merged the JCultureControl mod into Grave's "History in the Making" mod, but now I cannot seem to select units within a stack. If two or more units are stacked, when I click on them, it activates the first unit only. When I click another unit to activate it, the interface acts like I shift-clicked and highlights both units (as in selecting multiple units), but does not select the new unit. I can also click on the current unit and the interface de-highlights it, as though it were no longer selected. However, nothing seems to happen in the game itself. No matter what I do, the first unit in the stack remains selected. The only way I can avoid this is to move all other units to another plot, then select the one I want.

Now, this merger required me to compile a new DLL, which seemed to go smoothly, as well as a number of python mods, some of which I skipped because they appeared to only deal with AI Auto Play, which is something I really have no interest in, and is already in the HitM mod. I don't see how that could be causing this issue, however.

Any idea what the problem might be? If not, then any idea what and where I should look for the problem? Is this more likely an issue with the DLL or with python? Any ideas?

I suppose I'll go ahead and merge those auto play portions of the python into the new code to see if that solves the problem, but I am doubting it will. I'll do that in the morning, as I need to get to bed now.
 
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