[MOD/MODCOMP] Better Looking Units

I played 0.5 once this morning (used dutch), but somehow the other european doesn't appear.So it's just me and the native in the map.

Bug??
 
That's strange. Were you playing the Americas scenario or a random map? Could you post a save game?

Also, make sure that you have the official Firaxis patch installed. There was a bug in the initial release where european powers refused to settle in custom scenarios. I've tested the scenario myself and the Europeans do settle although sometimes the seems to take a few turn to choose a location. Jamestown in Central America: :)

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Here's what I've done on the Dutch unit so far. Still very much a work in progress.

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I use dales's non installer patch

At first i don't realize this problem.But when i come to about turn 70 i still got no contact with other european, and i prefer to take a look with world builder, and the map only showed me, maya, tupi, sioux and arawak.
I played generated map (play games then a new world)

How do you think i could post my savegames? btw:p?
 
What mapsize are you using, because the smallest mapsize doesn't actually have opponent Europeans.

EDIT: and to post gamesaves, go to the advanced post creator/editor, scroll down to "Manage Attachments" and I think the instructions from there should be explanatory enough.
 
Thanks PiMan. Your savegames are probably in this path:

C:\Documents and Settings\<UserName>\My Documents\My Games\Sid Meier's Civilization IV Colonization\Saves\single

Change drive letter and username as needed.
 
What mapsize are you using, because the smallest mapsize doesn't actually have opponent Europeans.

EDIT: and to post gamesaves, go to the advanced post creator/editor, scroll down to "Manage Attachments" and I think the instructions from there should be explanatory enough.
Hmm

I think that's the problem.I'm not sure what's the map size, because i randomise it, but the map is very small, and i guess it's the problem.:lol:

Btw good job with the dutch deliverator.:goodjob:
 
Everything is looking better and better mate. :)
 
Cheers Dale, when AOD2 1.10 is out - I'll probably merge this into some sort of modmod.
 
You may have noticed that since I made some of the Native units melee rather than ranged, that combat animation can be a bit strange. You can see in the title screen image at the top of this thread that the Conquistador at the bottom is firing into space while the Maya spearman safely prods him with his spear. I've managed to fix this using the info in this excellent tutorial.

So now the Conquistador Musketman will use his sword against melee units and his musket against ranged units. Makes combat look less ridiculous. I'll try and roll similar changes out to other musket carrying units that don't currently have melee animations. I'd like to get the units with bayonets to actually use them in melee perhaps using a spearman animation.

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Also for the next version I'm working on horse texture varieties:

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Your units are really great!In my opinion, your mod should be featured in a modcast.
 
Well, apparently in the Native American culture hair was normally grown long, but then shaved off for war. So maybe this guy is symbolizing War and Peace through a hairstyle... ;)

The hair was taken from the Cherokee leaderhead and slightly adjusted. The rest is an adjusted Scout model from normal Civ4. Reskinned the whole upper half using some bits and pieces from the M2TW textures, extensively recoloured, blended and manipulated to look coherent. I didn't like the normal scout animations so I'm using the Celtic Warrior ones - seems to work pretty well.

Next, I'm going to try using the Apache leaderhead's hair for the Apache unit model.
 
Well, apparently in the Native American culture hair was normally grown long, but then shaved off for war. So maybe this guy is symbolizing War and Peace through a hairstyle... ;)

The hair was taken from the Cherokee leaderhead and slightly adjusted. The rest is an adjusted Scout model from normal Civ4. Reskinned the whole upper half using some bits and pieces from the M2TW textures, extensively recoloured, blended and manipulated to look coherent. I didn't like the normal scout animations so I'm using the Celtic Warrior ones - seems to work pretty well.

Next, I'm going to try using the Apache leaderhead's hair for the Apache unit model.
Really great job!:goodjob:
And i'm really agree if you make blu as a modmod of AOD:D
 
Apache is pretty much done. This is probably my favourite Leaderhead port so far. The other guy is the Dutch browncoat equivalent. I still have quite a few things to get done for the next release including implementing seZereth's Blood Mod. After that I'll get onto the AOD2 version.

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