There is no tag to prevent mimicry. All exceptions are explicit in the postCombatMimic function.
It won't copy equipment or races, Divine, Channeling 3, Great Commander, bronze, iron or mithril. It also won't copy any promotion that the mimic already has, which is new.
It really is copying, not theft, though I don't know if there is a way for the defeated unit to survive.
It won't copy equipment or races, Divine, Channeling 3, Great Commander, bronze, iron or mithril. It also won't copy any promotion that the mimic already has, which is new.
It really is copying, not theft, though I don't know if there is a way for the defeated unit to survive.
I hate delaying the Legion over and over and I really want to release a new and improved version ASAP.
If the work is sweet enough (it generally is) then people won't mind playing a slightly outdated version of the base mod for it. And once you have players, it'll be easier to sit through a total update 
I've learned a lot from Kael and you two and realized that a lot can be cut and thus significantly improve the mod. Hopefully the Legion module can be as complete as the the Scions, I'd love for them to have a truly evil and less civilized rival.
and
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I think I vaguely recall an SDK block preventing impassible terrains from producing anything, which I really wish was not the case. Xienwolf, do you care to look into it? Removing all the blocks that stop you from building improvements on impassible terrain would be appreciated too.
