Walter Hawkwood
RI Curator
Hi! I'm back from Lithuania. This would have been released a week ago, if I didn't spend New Year in Vilnius, but I guess better late than never.
What I have to offer now is a modification to TR Gold that adds 20 new leaders to civs, covering all possible trait combos. Here's a download link and FAQ (also included in the download).
Q: What is this stuff?
A: This is a modification for Total Realism mod, Warlords Gold version (vanilla Civ 4 incompatible). It adds 20 more leaders to existing civs (and slightly edits some existing ones) in order to cover every possible trait combination available. It also replaces all the leaders with static non-animated non-Firaxis-cartoon style pictures. Finally, it slightly alters color scheme for civs (optional but recommended).
Q: How do I install this?
A: You just unpack this into Warlords/Mods/Total Realism folder, keeping folder structure. It is highly recommended (in case you want to uninstall this) to back up CIV4CivilizationInfos.xml from Assets/XML/Civilizations folder and CIV4ArtDefines_Leaderhead.xml from Assets/XML/Art folder. Other files either don't overwrite anything, or only have any noticeable effect with those two present.
Q: How do I uninstall this?
A: Uninstall is very easy provided you did back up two xml files mentioned earlier. To uninstall just replace those two files with backup versions (if you're desperate for 15 MB of disk space, you can delete all .dds files from Art/Leaderheads folder. If you didn't back the files up, you can still replace those by installing Total Realism over again.
Q: Why static pictures?
A: As you can see, I made static pictures even for those leaders that have animated leaderheads available. This is because, frankly, I don't like the style of cartoon-like vanilla Civ leaderheads. It was the same in Civ 3 and I did it too back then. I tried to use most high-quality source pictures when available, and I have great fondness for some that are used (that absolutely doesn't mean I think my work perfect - if you think you have better source pictures for any leader, vanilla or added, feel free to contact me outright, and I will most likely update the mod - if I like the pics too).
Q: I don't like your color changes! Can I revert back to stock Total Realism colors?
A: Absolutely. There's an alternate CIV4CivilizationInfos.xml supplied, that has no CivColor changes. Rename it and replace original one with it. Voila.
Q: Can this mod be used without Total Realism?
A: No. If you're interested, you can make a version of it compatible with any other mod or vanilla. Since I only play Total Realism, I see no point in this.
Q: Does it come in languages other than English?
A: No. Too much work for me. Again, if anyone's interested, they are free to make a translated version. Personally, I don't think it makes much difference - only stuff that needs translating really is pedia entries and leader names - I guess those aren't gamebreaking even for those completely alien to English (and if you're reading this, you're not).
Q: Can I use the contents/artwork/whatever of your mod elsewhere?
A: Contact me. Most likely you can, but asking politely is the way to go (and to keep me happy).
Q: Any tip why you chose these leaders over others?
A: If only a bit. I wanted to show civs in question from a different angle, and chose a suitable leader from history. For example, Arabs get Harun Al-Rashid to show that they developed advanced culture and science, and Ali Talib to represent great magnitude of early arabian conquests. Thus, you're facing a different facet of that civ with every new leader, and their AI's reflect that.
Q: Why did you include king Arthur? Isn't he a fairy tale?
A: I'm a fan of "The Warlord Chronicles" by Bernard Cornwell. My Arthur is largely inspired by his, and belongs to Romano-British Celtic culture.
Q: You have included :randombadguy:! That's awful!
A: Nope, it isn't. I think the bad guys from human history are to be had around. A war won against a backstabbing bastard is much more satisfying than a war against a peaceloving hippy. The fact I included these guys doesn't mean I think they were good and such. It only means I thought them fun to have around.
Q: Will you throw this worthles :arandomperson: away and add :apersoniadore:! Please!
A: Nope, not going to happen. I wasted much time on every one of the chumps (graphics, AI scripting etc) to throw them away. Similarly, no new leaders are to be added, at least until we have more traits and thus more combinations. I want each of them to be unique. Back in vanilla times, I had a personal mod where every possible combo was repeated twice. Since Warlords came out, I trimmed it down somewhat (had to axe some, but less than ten - as we had new traits, and as such, new combos), and that's the way I like it.
Q: I've found an error!
A: Then PM me or post it in the thread. If it's really an error, I will most likely fix it ASAP.
Once again, download link.
Have fun! My thanks to TR mod team for a brilliant mod they've created. It gets a mile better every version. Way to go!

Q: What is this stuff?
A: This is a modification for Total Realism mod, Warlords Gold version (vanilla Civ 4 incompatible). It adds 20 more leaders to existing civs (and slightly edits some existing ones) in order to cover every possible trait combination available. It also replaces all the leaders with static non-animated non-Firaxis-cartoon style pictures. Finally, it slightly alters color scheme for civs (optional but recommended).
Q: How do I install this?
A: You just unpack this into Warlords/Mods/Total Realism folder, keeping folder structure. It is highly recommended (in case you want to uninstall this) to back up CIV4CivilizationInfos.xml from Assets/XML/Civilizations folder and CIV4ArtDefines_Leaderhead.xml from Assets/XML/Art folder. Other files either don't overwrite anything, or only have any noticeable effect with those two present.
Q: How do I uninstall this?
A: Uninstall is very easy provided you did back up two xml files mentioned earlier. To uninstall just replace those two files with backup versions (if you're desperate for 15 MB of disk space, you can delete all .dds files from Art/Leaderheads folder. If you didn't back the files up, you can still replace those by installing Total Realism over again.
Q: Why static pictures?
A: As you can see, I made static pictures even for those leaders that have animated leaderheads available. This is because, frankly, I don't like the style of cartoon-like vanilla Civ leaderheads. It was the same in Civ 3 and I did it too back then. I tried to use most high-quality source pictures when available, and I have great fondness for some that are used (that absolutely doesn't mean I think my work perfect - if you think you have better source pictures for any leader, vanilla or added, feel free to contact me outright, and I will most likely update the mod - if I like the pics too).
Q: I don't like your color changes! Can I revert back to stock Total Realism colors?
A: Absolutely. There's an alternate CIV4CivilizationInfos.xml supplied, that has no CivColor changes. Rename it and replace original one with it. Voila.
Q: Can this mod be used without Total Realism?
A: No. If you're interested, you can make a version of it compatible with any other mod or vanilla. Since I only play Total Realism, I see no point in this.
Q: Does it come in languages other than English?
A: No. Too much work for me. Again, if anyone's interested, they are free to make a translated version. Personally, I don't think it makes much difference - only stuff that needs translating really is pedia entries and leader names - I guess those aren't gamebreaking even for those completely alien to English (and if you're reading this, you're not).
Q: Can I use the contents/artwork/whatever of your mod elsewhere?
A: Contact me. Most likely you can, but asking politely is the way to go (and to keep me happy).
Q: Any tip why you chose these leaders over others?
A: If only a bit. I wanted to show civs in question from a different angle, and chose a suitable leader from history. For example, Arabs get Harun Al-Rashid to show that they developed advanced culture and science, and Ali Talib to represent great magnitude of early arabian conquests. Thus, you're facing a different facet of that civ with every new leader, and their AI's reflect that.
Q: Why did you include king Arthur? Isn't he a fairy tale?
A: I'm a fan of "The Warlord Chronicles" by Bernard Cornwell. My Arthur is largely inspired by his, and belongs to Romano-British Celtic culture.
Q: You have included :randombadguy:! That's awful!
A: Nope, it isn't. I think the bad guys from human history are to be had around. A war won against a backstabbing bastard is much more satisfying than a war against a peaceloving hippy. The fact I included these guys doesn't mean I think they were good and such. It only means I thought them fun to have around.
Q: Will you throw this worthles :arandomperson: away and add :apersoniadore:! Please!
A: Nope, not going to happen. I wasted much time on every one of the chumps (graphics, AI scripting etc) to throw them away. Similarly, no new leaders are to be added, at least until we have more traits and thus more combinations. I want each of them to be unique. Back in vanilla times, I had a personal mod where every possible combo was repeated twice. Since Warlords came out, I trimmed it down somewhat (had to axe some, but less than ten - as we had new traits, and as such, new combos), and that's the way I like it.
Q: I've found an error!
A: Then PM me or post it in the thread. If it's really an error, I will most likely fix it ASAP.
Once again, download link.
Have fun! My thanks to TR mod team for a brilliant mod they've created. It gets a mile better every version. Way to go!