One definite bug, one bug/issue, and one request for improvement:
- Playing the Luchuirp, I had Barnaxus with Combat 5. I had produced a couple golems a while back that had Empower 5. I went a long stretch without producing any more golems. When I came back to producing them, they weren't getting Empower 5 any more. I had rebuilt Barnaxus in this game, but that was before he reached Combat 5 the first time. I have a savegame if you want to look at it.
- When the Mercurian Gate is completed, the Mercurians do their initial diplomacy before Basium and the initial batch of Angels are generated. I captured a city from the (Ashen Veil) Sidar, brought in a Great Engineer, and popped the Mercurian Gate. The Mercurians declared war on the Sidar, and the Sidar got their turn and captured the Mercurian city
before Basium and the Angels appeared. When my turn came around, I saw Basium's defeat text. (I was still given the option to play the Mercurians, but if I took it, it just told me I had been defeated...)
- Can you create a "custodian" AI that is used when a player casts Impersonate Leader with Gibbon? I used Impersonate leader, and while I managed to severely wound my opponent's empire while running it, you would have thought that the AI was doing the same thing back to me on purpose. The brilliant AI:
- Changed four of my civic settings, which, in addition to costing two turns of production and techs to change and another two to undo, also forced me to rebuild four Royal Guards.
- Changed all of my production queues, despite my having put over 10 turns worth of production in each of them. They produced several units I didn't need or want and started production on buildings I never planned to build in those cities.
- Revealed Nationality on all of my hidden nationality units (including, oddly enough, one that the AI produced itself).
- Built temples of the overlords in cities using two highly promoted cultists (levels 7 and 8, I think - the most experienced units I had).
- Made several lopsided trades, including trading away mana (and I had to wait to cancel the deals).
- Promoted Adepts in ways that I didn't want.
Honestly, I'm surprised the AI didn't give away any cities. It was a disaster. I would have been
drastically better off if the AI had simply passed on every turn.
I would suggest that the AI, when running your civ, do nothing diplomatically, never change a production queue unless it runs out, never change civics, not choose any promotions for any units, and never cast a spell that has a permanent effect (Lichdom, Reveal Nationality, Found Temple of XXX, Drown, Mutation, etc) except with work boats. (EDIT: and never upgrade a unit.)