This mod is indeed excellent. Before I considered any map where sea-faring was necessary to be 'exploiting the AI weaknesses'. That's not a problem any more...Monarch is proving too difficult for me!
However I too have the problem that the opponent comes with a big stack not enough to take my city, and keeps doing the two-tile dance (going back and forth), while they could be out ruining my improvements and thus economy.
Another thing I ran into is the AI taking a city, and then leaving it exposed to go take another. This might work sometimes (it meant Basium the hero taking city after city each turn while I ran out of units to retake my own cities), but in a current game the Sandalphon finally managed to strike back at the dominating Doviello, and then they retook another city. I was thinking this was impressive during an Illian Stasis, but then I saw the first city they (re)took was undefended and about to be retaken by the Doviello.
One last thing: this is also the first game I've seen the Doviello amount to anything. I like to play on an
Erebus Continent map with the recommended settings (though I put in all civs on a medium map), and usually I'm impressed if the Doviello settle more than their capital before late game (and even then they only place 2-3 settlements in spite of free space).
Also: sometimes it seems their tundra bonus isn't taken into account. I saw one of their cities stuck at pop 4 for the longest time in a previous game, though 2 food per tundra should've allowed them a bigger city. But like I said, my current game is the first one where they've amounted to anything (and the first one where Illians have cast their world-spells; they're also slow to expand usually).
edit: one last thing: Balseraphs casting Revelry during an Illian stasis
Savegames available upon request.