Version 2.1 Official Release (not compatible with any previous saves)
Download link
Note: I've changed the directory in which the B.U.G. ini files reside just to make sure that it didn't cause any issues with other BUG installs. The game should create the folder and default .ini files when you first start, but you will need to go into the B.U.G. options and change them to suit your preferences. Apologies for any inconvenience, but I think this will be better in the long run.
AI
Bug fixes
UI
MISC
Download link
Note: I've changed the directory in which the B.U.G. ini files reside just to make sure that it didn't cause any issues with other BUG installs. The game should create the folder and default .ini files when you first start, but you will need to go into the B.U.G. options and change them to suit your preferences. Apologies for any inconvenience, but I think this will be better in the long run.
AI
- AI will again dispel mana nodes to build Towers if pursuing a Tower Victory
- AI will less interested in making food buildings if it has no room to grow (unless its unhealthy, can pop rush, or is unhappy production)
- Made some changes so that Sprawling civs wont count Settlements as cities when counting their total cities for various AI purposes
- AI more willing to Draft units
- AI should generally be more interested in building troops
- Tech AI - AIs pursuing Religious victories will place more emphasis on researching Techs that allow Open Borders; AI more interested in researching Education; AI more interested in researching Techs that open up new Civics
- AI will sometimes create Puppet States
- Civics AI - lots of tweaks to how the AI chooses Civics
- Tolerant civs more likely to build units from other civs in captured cities
- Mana Upgraders wont cast spells when they are trying to upgrade mana
- AI will no longer try to add Heroes to Flesh Golems
Bug fixes
- UI - fix for text misalignment on Tech Chooser screen
- UI - fixed a typo in the Help Text for Advanced Tactics option
- Bugfix - Mirrored units will no longer copy equipment promotions
- Bugfix - Great Generals can now be joined with Disciple units
- Bugfix - Golden Hammers can no longer be Given to Craftsman after they have been picked up as equipment
- Bugfix - make sure that cityAcquiredAndKept is called when cities are traded (fixes issue with Infernal cities not getting their default buildings)
- Bugfix - civs will no longer make announcements when switching to a Hidden Religion
- Bugfix - Barbarian cities should no longer gain new religions
- Bugfix - B.U.G will now create the Settings folder if it doesn't already exist (code by karadoc)
- Bugfix - fix for units with Free Promotions being able to select Great Generals as a promo choice
- Bugfix - fix for missing graphic for Breeding Pit on city mouseover
- Bugfix - fix for Heroes and Mages sometimes being assigned UNITAI_ATTACK
- Bugfix - fix for a potential error if a unit with a Combat Type converted to a unit without a Combat Type (such as Waning a unit into a Shade)
- Bugfix - AIs will now try and station more units in cities with high Revolution Indexes
UI
- Growth bar on the city screen will no longer be displayed for Fallow civs
- Sevopedia now has an Equipment section
- Sevopedia now has a Races section
- Sevopedia now has an Effects section
- Sevopedia now has a Unique Features section
- Fix for some buildings (such as Holy Shrines) not being listed in Sevopedia
- suppressing display of Strategy section in the Sevopedia
- Suppressing display of clock options which are not appropriate for FFH
- Header text for Civic types on Foreign Advisor screen updated to match names for FFH civic types
- Suppressing display of Hidden Religions on the Foreign Advisor display
- Tweaks to the text display that reports revolts to the players
- Info about Revolution factors for buildings are now displayed in the buildings help; fix for an extra plus sign in civic help;
- Removed the Better AI and UP info from flag mouseover (they are now acknowledged on the BUG Credits tab
- Some minor tweaks to the Puppet States text
- Rebel civs should no longer give popup messages when they are destroyed
- New generic message for when Great Generals are killed
- The Dynamic Civ Names option is now functional (checkbox is on the Scoreboard tab in BUG options) (thanks to lfgr for getting it working)
- New BUG option: Display Unit Combat symbol in Unit Help (idea taken from Flavour Mod)
MISC
- Advanced Tactics - Diverse Grigori - Grigori units will sometimes be given random racial promotions
- Advanced Tactics - War Prizes are now damaged 75% rather than 25%
- Advanced Tactics - War Prizes can not be captured if the winner of the battle is on an invalid plot for the captured unit
- Advanced Tactics - War Prizes can no longer be captured by HN units
- Advanced Tactics - Temporary summons and Objects no longer get the inherent 10% withdrawal chance
- Puppet States - Barbs can no longer become Puppet States
- Puppet States - players can no longer have more than one Puppet of the same civ-type; players now get the option of giving captured cities to their puppet as long as the puppet and precious city owner civ-types match, even if from a completely different player
- Puppet States - when formed, Puppet States are only given techs that both the capturing player and the previous city owner know
- Puppet States - leaders for Puppet States can now include minor leaders (code by lgfr)
- Revolutions - reduced some Revolution penalties for Civics; Dungeons, Tower of Compacency and Unyielding Order will all help reduce Revoltion Indexes in their cities
- Revolutions - cities with Unhappy Production receive less penaly to the Revolutions index for Unhappy population
- Revoltuions - changes to the way Financial Troubles affect stability
- Various speed tweaks from lesslol