Mod of Barbarossa 1.3 by Saravok and Rocoteh

M60A3TTS

Ex-treadhead
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Off and on I've toyed around with this scenario trying to make it a bit more realistic and a little less unwieldy. For those unfamiliar with it, the scenario recreates the German-Soviet war from 1941-45. Below are some of the changes from the original scenario.

Draft units per city 2>1

Conscript hp 4>3

Food consumption per citizen doubled from 1 to 2. Food bonuses to select tiles to prevent cities from being in starvation mode at start. At the same time, this slows down city growth considerably and causes drafting to have more of a drain on population.

Higher unit costs.

Brought most Yak 1’s up to 5hp

Reduced free unit support for Nazism

NKVD HQ bug fixed so it can be built anywhere. (I prefer Tankograd city)

For visual effect only, replaced Motorized Divisions with halftrack units from WW2 Global

One of the basic modifications in the game are the increased unit costs. Someone who enjoys playing with 1000 units and more would probably pass on this mod of the scenario. The idea here is to avoid 200 Panzer Divisions storming into Stalingrad in the Summer of ’42.

Also, incorporated into unit costs is a sort of “second-front” factor that was not part of the original scenario. In calculating unit costs, Axis units incur an increase for latter-war equipment, reflecting the need to divert manpower and equipment as the western allies gradually expanded their fronts in Africa, the Italian theater and later of course, the invasion of western Europe. In fact, Axis airpower pays an even higher price than ground units as more and more fighter aircraft are forced to re-deploy west and fend off an almost constant allied bombing campaign. For that reason, an Me-262 jet fighter costs over three times that early-war Me-109.

To add to the Axis player challenge, while their costs are rising, Soviet costs are mitigated to some extent in units deployed mid-late game, as their factories are recovering and more resources are mobilized. Advanced factories are now almost exclusively adding to Soviet war production.

June 41-May 42 Tech Tree: Created 1942 Armor tech and put a number of unit builds there, including the SS units.

June 42- July 43 Tech Tree: Advanced Specialized Factories renamed Advanced Soviet Factories and is now an optional tech. The factories themselves require Stalinism. So the Axis Powers cannot build them. Specialized Factories are the same way, and re-named Specialized Soviet Factories. The Axis can still learn the Advanced Tank Factory Tech and build the Advanced Tank Factory.

New units:

Axis Powers

Panzer III-J Division
German Infantry 42
German Infantry 43-44
Tiger Detachment (3-hp unit)
King Tiger Detachment (3-hp unit)
JU-87G (Lethal land bombardment)
Fw-190 d9

Soviet Union

1943 and 1944-45 infantry
Soviet Artillery Corps (BM-8) (renamed Guards Mortar Regt)
Guards Division 43-45 (can fortify)

Both

Strategic City Garrison (4/24/0) 1000 shields
Corps transport capacity reduced from 3 to 2
Artillery now has a defense of 2 so it is not captured.

Historical changes:

German SS Divisions no longer are equipped with Tiger and King Tiger tanks. They now have the tanks with which they were historically equipped with, namely Panzer IV-H and Panther tanks. The Axis can still buy the Tigers as detachments as they were historically equipped as Schwere Panzer Abteilungen. While certain SS panzer divisions did have these tanks, they were typically only a company’s worth.

So... onto a play test. Axis player, level General.
 
Week 24-

The German assault begins. Destroy the following units:

14 tank divisions
1 tank brigade
6 Motor Rifle divisions
6 Air Defense units
11 artillery units
5 cavalry units
4 city garrisons
39 infantry divisions
assorted aircraft in captured towns

Axis losses

1 infantry division

Cities captured: Lvov, Slonim, Bialystok, Vilna.

IBT-

Soviet losses

3 tank divisions
1 Motor Rifle division
1 cavalry division
1 infantry division

Axis losses

5 infantry divisions
4 R/H (Rumanian or Hungarian) infantry divisions
3 Finnish infantry divisions
1 Italian infantry division
2 Rumanian cavalry divisions

Week 25-

Soviet losses

16 tank divisions
8 Motor Rifle Divisions
1 Air Defense unit
5 artillery units
1 airborne division
17 infantry divisions
1 cavalry division
1 city garrison

Axis losses

2 infantry divisions
1 Axis Bomber
1 Stuka

1 MGL- Von Manstein

City captured: Brest-Litovsk

IBT-

Soviet losses

5 tank divisions

Axis losses

2 infantry divisions
1 R/H infantry division
1 Finnish infantry division
1 TD battalion
1 SPAA unit
1 Air Defense unit
1 artillery unit
 
Week 26

Soviet losses

5 tank divisions
6 Motor Rifle divisions
1 T-34 brigade
1 airborne division
4 infantry divisions
2 city garrisons

Axis losses

1 panzer division
1 R/H infantry division
1 Finnnish infantry division

cities taken: Kiliya

IBT

Soviet losses

2 tank divisions
1 T-34 brigade

Axis losses

2 panzer divisions
3 infantry divisions
1 R/H infantry division
1 Rumanian cavalry division

Soviet air attacks focus on Slonim

Week 27

Soviet losses

2 cavalry divisions
2 infantry divisions
2 city garrisons

Axis losses

1 infantry division

IBT

Soviet losses

1 tank division
1 Motor Rifle division
1 T-34 brigade

Axis losses

2 infantry divisions
3 artillery units

More air attacks on Slonim with heavy losses
 
Week 28

Soviet losses

3 tank divisions
1 Motor Rifle division
2 T-34 brigades
2 Air Defense units
3 infantry divisions
5 city garrisons
2 I-16 fighter units

Axis losses

1 panzer division
2 infantry divisoins
1 security division
1 JU88
1 Stuka

IBT-

Soviet losses

2 cavalry divisions

Axis losses

1 R/H infantry division
1 Finnish infantry divison
2 artillery units

cities taken: Minsk, Riga

Week 29

1 tank division
1 Motor Rifle division
8 T-34 brigades
1 cavalry division
2 artillery units
15 infantry divisions
3 I-16 fighter units

IBT-

Soviet losses

1 infantry division

Axis losses

1 R/H infantry division
1 artillery unit

Cities taken: Lutsk, Velikiye Luki, Kishinev
 
Week 30

Soviet losses

1 tank division
2 Motor Rifle divisions
6 T-34 brigades
1 cavalry division
13 infantry divisions
4 city garrisons
3 artillery units
3 I-16 fighter units

Axis losses

1 Stuka

Cities taken: Pskov, Pinsk, Zhitomir

Zhitomir defended by 12 ground units

IBT-

Soviet losses

1 tank division
2 T-34 brigades


Axis losses

1 R/H infantry division
1 Rumanian cavalry division
 
Week 31-32

Consolidated and got 1 MGL.

Week 33-

Soviet losses

11 T-34 brigades
15 infantry divisions
1 ADA unit
2 artillery units

cities captured: Vyshiniy Volochek, Mogilev

Week 34

Soviet losses

5 T-34 brigades
12 infantry divisions
3 artillery units
1 city garrison

Axis losses

1 Panzer Corps
1 infantry division

cities captured: Smolensk, Chernovsty
 
Week 35

Soviet losses

1 infantry division
1 city garrison

Axis losses

1 Panzer division
1 motorized division

cities captured: Kalinin

Week 36

Soviet losses

4 infantry divisions
5 T-34 brigades

cities captured: Ilyano-Frankovsk

Week 37

Soviet losses

5 T-34 brigades
5 infantry divisions

German air attacks in the area of Moscow intensify
 
Week 38

Soviet losses

4 infantry divisions
1 T-34 brigade

Axis losses

2 panzer divisions
Italian motor division

cities captured: Tallinn, Odessa

Week 39-

Axis forces close to within artillery range of Moscow

Week 40

Soviet losses

Strategic city garrison
11 infantry divisions
1 artillery unit

Moscow falls. Axis forces move adjacent to Kiev.

http://forums.civfanatics.com/uploads/43630/Assault_on_Moscow.JPG
 
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