Hi guys,
Attached is my own mod of the CEP mod if you would like to try it out. I've been working around the clock for the past several days building this thing. In the past I had a ton of changes to the CEP mod. I modified the CEP files directly to do that. Finally, I built my own separate mod. Much cleaner this way.
Anyways, there are tons and tons of changes from the CEP mod. It requires the CEP mods to work, so don't bother trying without that first. If you were to count the number of individual adjustments from CEP it may number around 200 changes.
All you need to do to get it to work is install that civ5mod file in your MODS directory (under My Documents/My Games/CIV5 usually). I've tested just about all of it when it was running within the CEP mod. Some modest testing as a separate mod. It's stable and doesn't crash your system. Some effects are easier to test than others. I tested all the easy ones that don't require playing a full game.
Mostly, this mod is designed to improve the balance of the CEP mod. Things that were less useful are buffed. Things that were too good are nerfed. It coves a wide range of areas of the game. I created a short text file with a summary guide of the changes. It's unpacked when you download and set up the mod for the first time. It'll be in the mod directory. I also extensively commented the code. It's divided into a lot of files so that it's easy to find exactly what you're looking for and so when there's an error I can trace it to its source quicker. Basically modular programming design but with just XML.
Many, many leaders have been tweaked. A couple of highlights are that I added a Longship unit for Denmark (still need quality art for it at the moment). Netherlands Trade Office is a naval building in the mod. I made significant changes to England, Carthage, and many others. About 20-25 civs have been affected in some way. Many policy tweaks, especially in the later trees. I attempted to re-balance some beliefs. Chopping is reduced to 40 production.
Anyways, please give it a try. Let me know what things you like and what you don't. Suggestions are welcomed as it's a work in progress. I've incorporated lots of ideas into it that I've seen people write about on this board.
Hopefully, this increases fun as that's the goal!
Attached is my own mod of the CEP mod if you would like to try it out. I've been working around the clock for the past several days building this thing. In the past I had a ton of changes to the CEP mod. I modified the CEP files directly to do that. Finally, I built my own separate mod. Much cleaner this way.
Anyways, there are tons and tons of changes from the CEP mod. It requires the CEP mods to work, so don't bother trying without that first. If you were to count the number of individual adjustments from CEP it may number around 200 changes.
All you need to do to get it to work is install that civ5mod file in your MODS directory (under My Documents/My Games/CIV5 usually). I've tested just about all of it when it was running within the CEP mod. Some modest testing as a separate mod. It's stable and doesn't crash your system. Some effects are easier to test than others. I tested all the easy ones that don't require playing a full game.
Mostly, this mod is designed to improve the balance of the CEP mod. Things that were less useful are buffed. Things that were too good are nerfed. It coves a wide range of areas of the game. I created a short text file with a summary guide of the changes. It's unpacked when you download and set up the mod for the first time. It'll be in the mod directory. I also extensively commented the code. It's divided into a lot of files so that it's easy to find exactly what you're looking for and so when there's an error I can trace it to its source quicker. Basically modular programming design but with just XML.
Many, many leaders have been tweaked. A couple of highlights are that I added a Longship unit for Denmark (still need quality art for it at the moment). Netherlands Trade Office is a naval building in the mod. I made significant changes to England, Carthage, and many others. About 20-25 civs have been affected in some way. Many policy tweaks, especially in the later trees. I attempted to re-balance some beliefs. Chopping is reduced to 40 production.
Anyways, please give it a try. Let me know what things you like and what you don't. Suggestions are welcomed as it's a work in progress. I've incorporated lots of ideas into it that I've seen people write about on this board.
Hopefully, this increases fun as that's the goal!
