Galgus
Emperor
- Joined
- Aug 22, 2012
- Messages
- 1,705
The mod is supposed to both change the yields of specialist and give specialist-specific yield buffs to Virtue kickers.
Currently it seems to do nothing, and I do not know why.
Any help and advice on this would be appreciated.
____________________________________________________
This is the mod's XML:
This is the Modinfo file:
Currently it seems to do nothing, and I do not know why.
Any help and advice on this would be appreciated.
____________________________________________________
This is the mod's XML:
Code:
<GameData>
<SpecialistYields>
<Update>
<Where SpecialistType="SPECIALIST_GROWER"/>
<Set YIELD_FOOD="3"/>
</Update>
<Update>
<Where SpecialistType="SPECIALIST_TRADER"/>
<Set Yield_ENERGY="4"/>
</Update>
<Update>
<Where SpecialistType="SPECIALIST_ENGINEER"/>
<Set YIELD_PRODUCTION="3"/>
</Update>
<Update>
<Where SpecialistType="SPECIALIST_ARTIST"/>
<Set YIELD_CULTURE="4"/>
</Update>
<Update>
<Where SpecialistType="SPECIALIST_SCIENTIST"/>
<Set YIELD_SCIENCE="3"/>
</Update>
</SpecialistYields>
<Policy_SpecialistExtraYields>
<Row>
<PolicyType>POLICY_MODERATE_KICKER_1</PolicyType>
<SpecialistType>SPECIALIST_TRADER</SpecialistType>
<YieldType>YIELD_ENERGY</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<PolicyType>POLICY_MODERATE_KICKER_2</PolicyType>
<SpecialistType>SPECIALIST_TRADER</SpecialistType>
<YieldType>YIELD_ENERGY</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<PolicyType>POLICY_MODERATE_KICKER_3</PolicyType>
<SpecialistType>SPECIALIST_TRADER</SpecialistType>
<YieldType>YIELD_ENERGY</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<PolicyType>POLICY_MIGHT_KICKER_1</PolicyType>
<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<PolicyType>POLICY_MIGHT_KICKER_2</PolicyType>
<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<PolicyType>POLICY_MIGHT_KICKER_3</PolicyType>
<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<PolicyType>POLICY_PROSPERITY_KICKER_1"</PolicyType>
<SpecialistType>SPECIALIST_GROWER</SpecialistType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<PolicyType>POLICY_PROSPERITY_KICKER_2"</PolicyType>
<SpecialistType>SPECIALIST_GROWER</SpecialistType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<PolicyType>POLICY_PROSPERITY_KICKER_3"</PolicyType>
<SpecialistType>SPECIALIST_GROWER</SpecialistType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<PolicyType>POLICY_KNOWLEDGE_KICKER_1"</PolicyType>
<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<PolicyType>POLICY_KNOWLEDGE_KICKER_2"</PolicyType>
<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<PolicyType>POLICY_KNOWLEDGE_KICKER_3"</PolicyType>
<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<PolicyType>POLICY_INDUSTRY_KICKER_1"</PolicyType>
<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<PolicyType>POLICY_INDUSTRY_KICKER_2"</PolicyType>
<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<PolicyType>POLICY_INDUSTRY_KICKER_3"</PolicyType>
<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>1</Yield>
</Row>
</Policy_SpecialistExtraYields>
</GameData>
This is the Modinfo file:
Code:
<?xml version="1.0" encoding="utf-8"?>
<Mod id="87cb8afc-5c46-435a-8486-e3de5d7a2328" version="1">
<Properties>
<Name>Virtue kickers upgrade specialists</Name>
<Stability>Alpha</Stability>
<Teaser>Each virtue kicker category upgrades a type of specialist.
Their base yields are also improved.
_________________________</Teaser>
<Description>Each virtue kicker category upgrades a type of specialist.
Their base yields are also improved.
___________________________________________________________
Grower - +3 Food. Gains +1 Food with each Prosperity kicker bonus.
Scientist - +3 Science. Gains +1 Science with each Might kicker bonus.
Artist - +4 Culture. Gains +2 Culture with each Knowledge kicker bonus.
Engineer - +3 Production. Gains +1 Production with each Industry kicker bonus.
Trader - +4 Energy. Gains +2 Energy with each Tier 1 synergy bonus.</Description>
<Authors>Marcus Anderson</Authors>
<HideSetupGame>0</HideSetupGame>
<AffectsSavedGames>1</AffectsSavedGames>
<MinCompatibleSaveVersion>0</MinCompatibleSaveVersion>
<SupportsSinglePlayer>1</SupportsSinglePlayer>
<SupportsMultiplayer>1</SupportsMultiplayer>
<SupportsHotSeat>1</SupportsHotSeat>
<SupportsMac>1</SupportsMac>
<ReloadLandmarkSystem>0</ReloadLandmarkSystem>
<ReloadStrategicViewSystem>0</ReloadStrategicViewSystem>
<ReloadUnitSystem>0</ReloadUnitSystem>
</Properties>
<Dependencies />
<References />
<Blocks />
<Files>
<File md5="204F053D782897BC3EFC98E766021590" import="0">VirtueSpecialist/VirtueSpecialist.xml</File>
</Files>
<Actions>
<OnModActivated>
<UpdateDatabase>VirtueSpecialist.xml</UpdateDatabase>
</OnModActivated>
</Actions>
</Mod>