[MOD - SevoMod 3.0 Addon] Trade Route/Tech Leak

Okay, thanks guys. I didn't know that trade routes were NOT bi-directional, and that does certainly change the landscape of this mod and the impact it will have.

I'm going to go over my implimentation again, as I still want to shift things a bit, but this does make things clearer.
 
i dont get this maxturns code anyway..shouldn't it beeen used as
gc.getGame().getEstimateEndTurn()
???? maybe a silly question, but I expect this to be the appropriate use of the code
 
I know its been two years since anyone posted here, but is this thing up to date and workable (for 3.17) or are there still bugs?
 
It doesnt work for bts only vanilla and not sure which patch but all in all this mod has been dead for about a year or more:cry:
 
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