[MOD] Spain 1936

Kaiserguard said:
Fabrysse: how you were able to use a dds file as menubackground?
I just modified the "MainMenu" files. I can't help you before next monday : I'm not on my computer now.
Perhaps someone else could help you...

@GarretSidzaka
Marvellous unit. It's exactly what I wanted !!! I get it right now and add it this evening ! Thanks a lot, my friend !

@Leif
That's what I'll do. And perhaps will I have too an unit with only women... I'll see that this evening.

@REDY
I get your map and your comments. I'll have a look at it this evening. Thanks very much.

@All
Sorry not to be really there today and friday... I'm not at my real work place these 2 days. I come back on monday morning.
 
The female infantry unit is added to the game, by 2 ways :
  • in current infantry units (2 males + 2 females)
  • And 1 unit only females : the "Mujeres libres", with a special skin

For this week-end, I have 2 things to do :
  • select units that will stay in game
  • work on a smaller map
Some news on monday...
 
How about every time an infantry unit is made, have it be random from all men, mixed, and mujeres libes.
 
Hi !
A little point :
  • The map is ok with cities and bonuses. I still have to had improvements and units.
  • The units selection is ok. All usable units are added.
  • Python work has begun :
    • I had to remove "animosity" : it's not only python, there is some SDK too (see at the bottom of this post).
    • I have begun to write the historical events... It goes step by step.
    • I integrated jUnitReligions : I think that it runs.


@Leif :
That's a good idea. I'll see how to do that... Would you have an idea about how to ?

@GarretSidzaka :
I don't have made the screenshot. I'll post it tomorrow. I get the German infantry skin and put it white.

@SDK/Python modders :
How could I integrate the "animosity" stuff (from Warhammer FB Mod) without SDK and without promotions. Do you think it's possible to python something like that :
  • onBeginGameTurn : if there are 2 or most units of type 'N', from the same Civ : fight on each other... Can I have 2 units of the same civ to fight each other without SDK, and with only python ?
 
What do you think ?...
  1. I will have some python historical events for 30 turns. Then, it'll be a normal game.
    Is it a scenario or a mod ?
  2. How do you see the end of game ? The historical beginning of WWII should stop the game or not ? Do I specify a number of turns left that ends at WWII begining, or do I let the game going on ?...
 
1a. Yeah i want to make the same in my mod - few historical events in the begining and than free to play (no historical events later or depending on your earlier strategical chooses) - so playing Poland in 1939 scenario game starts in August 1939 - and you can choose if you want to loose Northern Pomerania to 3rd Reich and keep the peace or imedietly start war. Playing 3rd Reich or USSR you'll have to make some strategical choices - for example to sign Ribentrop-Molotov Pact.... I don't wan't to make game to stiffy in the begining - so alliance Poland - Germany (after loosing by Poland parts of territory) and attack both countries on USSR should be possible - so the historical events will be with few strategical chooses

1b. It's a mod i think what you do

2. Donno it depends how complex you want to make mod - for longer timeline it needs to be more complex
 
i think that events would be very cool. in my mind, some should should be random events, and others should be pre-planned, historical events. But the choices on how to handle the events should be up to the player, and there should be at least to ways to handle them, IMO.
 
GarretSidzaka said:
i think that events would be very cool. in my mind, some should should be random events, and others should be pre-planned, historical events. But the choices on how to handle the events should be up to the player, and there should be at least to ways to handle them, IMO.

I discussed about that yesterday with a friend. I'll do probably a "light events" version. Or more choices at the moment where Popular Front splits. For exemple :
  • Play as a team
  • Play as separate teams

At the moment I still search to modify the religious advisor button (
religion.gif
).. Can't find it anywhere :(
 
Agrarian, Industrial, Slavery, Syndicate, Communal
 
Thanks. I'll add these civics. If you have more ideas, I can change... No problem.

Technical questions :
  1. I can't find how to change the advisors buttons on main screen.
  2. I have problems with smileys since I added Zuul's ressources (I need them).
  3. Python :
    • How to force civs to play as a team or (if it's not possible) to sign a permanent alliance ?
    • How to set that a team knows all map (with cities) ?
    • I use the function Player.convert(0) to give the religion "O" to a player. There is no error in log, but that doesn't do anything. Somebody knows why ?

Info :
Every day, I update my first post to inform you about the work progress.
 
you need to select in the WBS. you should create a generic map with the preferences you want and save it as a world builder save. then open that WBS in notepad and see what changed and just copy that into Spain's WBS.

As to the advisors' buttons, good luck, and let me know when you figure it out :lol:
 
Hello, first of all, i have to say that you are doing a great work, and also that as i'm spanish i am pleased as well to see that mod growing.

I would like to offer my help with traductions, or aspects of the war that maybe some of you may don't know.

I've got some ideas too, tell me if you want to hear them.

Thank you!
 
Hello, first of all, i have to say that you are doing a great work, and also that as i'm spanish i am pleased as well to see that mod growing.

I would like to offer my help with traductions, or aspects of the war that maybe some of you may don't know.

I've got some ideas too, tell me if you want to hear them.

Thank you!
Welcome Der_Meister !!!
I'll need you for translation, of course, but give here all your ideas. That's why I openned this thread : get the best ideas from everyone who wants to help.
So... I'm listening to you.

you need to select in the WBS. you should create a generic map with the preferences you want and save it as a world builder save. then open that WBS in notepad and see what changed and just copy that into Spain's WBS.

As to the advisors' buttons, good luck, and let me know when you figure it out :lol:
I suppose that you speak about give all map to a player. The problem here is that some players are dead at the beginning of the game. And at a turn "n", they become alive and playable... So if I put it in the map, it is reset to "0" because of the status "dead" of the civ... Am I understandable ?
 
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