A friend and I are working on a mod that will tweak some of the building quests. We figured out how to edit all the relevent .xml and .lua files to make it work and have tested it... Then we learned that we actually need to do it all in modbuddy to publish on steam. We have almost no idea how it works, and we're having a hard time finding any kind of tutorial for modding quests since Civ V and earlier didn't have any.
We imported the modified files we have into modbuddy. We did the Actions -> Add -> OnModActivated -> etc, with Playerperks.xml, TextInfos_Quests.xml, and TextInfosTraits.xml. Thing is, now we don't entirely know how to do the same with the BuildingChoiceTemplateQuest.lua file.
We got modbuddy to build us a mod that BE recognizes using those three xml files, but there is no actual change to the game when used. We're not entirely certain why.
Does anyone know how to mod quests and can help us out here?
We imported the modified files we have into modbuddy. We did the Actions -> Add -> OnModActivated -> etc, with Playerperks.xml, TextInfos_Quests.xml, and TextInfosTraits.xml. Thing is, now we don't entirely know how to do the same with the BuildingChoiceTemplateQuest.lua file.
We got modbuddy to build us a mod that BE recognizes using those three xml files, but there is no actual change to the game when used. We're not entirely certain why.
Does anyone know how to mod quests and can help us out here?