Does anyone know how to trigger all leader quests?

Yzman

Deity
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Jul 18, 2002
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Illinois, USA
Is this information in the game files somewhere?

I just completed a deity game as Xerves and I think I only got 1 of his quests to pop up. Never got an antiquity one or modern one. I can't figure out if these are random or tend to have some sort of trigger.

One of the modern ones talks about reshaping the world by war...and I won by military but never triggered it. Thoughts?
 
Xerxes KoK antiquity quest starts when you build either a monument or an alter. The first step is build two of either one.

Idk what Achemenid's quests are.




Being a ps5 player i am the victim of the rare misclick. Due to that I do have to "save scum" (LOL) occasionally. I have noticed that I will sometimes get narrative events I didnt get the first play thru. Even ones that seem to be guaranteed (like the +1 Warrior/Migrant one from your first serious flood). I suspect that there is a glitch or bug, or maybe even the "guaranteed" events have some small % chance of failure, in the Nar Events coding. It's my thought that this even effects main quest (the Leader and Civ quest) events.
 
I was KOK. Are the modern ones perhaps related to space port?
Based on its description I'd assume the 2nd half of the quest does.




Being a ps5 player i am the victim of the rare misclick. Due to that I do have to "save scum" (LOL) occasionally. I have noticed that I will sometimes get narrative events I didnt get the first play thru. Even ones that seem to be guaranteed (like the +1 Warrior/Migrant one from your first serious flood). I suspect that there is a glitch or bug, or maybe even the "guaranteed" events have some small % chance of failure, in the Nar Events coding. It's my thought that this even effects main quest (the Leader and Civ quest) events.
 
If you want to look at the game files, you can check in Base/modules/age-antiquity/data/ for narrative-stories-gameeffects.xml (there is also narrative-stories.xml but the actual information is mostly in gameeffects). By finding "XERXES" you can see the quest chains 1180, 1181 and 1182 apply to him. If you then look for those quest chains numbers, you can find the requirements (REQSET) and the rewards (NARRATIVE_MODIFIER) in different parts of the same file.

To find the in-game text for those narrative events, you can look in the "text" instead of "data" subfolder of age-antiquity for NarrativeStoriesText.xml and look up the same narrative IDs.

There are similar files under the DLC (instead of Base) folders for the leaders/civs introduced via DLCs.
 
I want to do the discovery events but my hyperfixations are stronger
I have misread some stuff like amounts and inverse text
 
That's some great community work!
Thanks, eventually I will try to reread the files to see if I made mistakes, and also check some stuff in game
 
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