ModCast Episode 47: "What Just Happened"

DanQ

Owner, Civilized Communication
Joined
Oct 24, 2000
Messages
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Location
Ontario, Canada
It's back in the building: the forty-seventh episode of ModCast is now netcasting. Entitled "What Just Happened" with a runtime of 56m57s, features new regular co-hosts Kevin "GildedDuke" Bryan and Mark "Hambil" Ford with first-time guest co-hosts "Putmalk" and Tyler "Pluvia".

The summary of topics is as follows:

- 02m36s | Profile
All panelists, regular and guest co-hosts alike, indulge in some shameless self-promotion about their past and present game modding expertise and experience.
- 06m49s | News
The state of Civilization V and the impact, and implications, for the game's modding community.
- 13m12s | Miscellaneous (Part 1 of 2)
A dissection of CivV's Artificial Intelligence yields evidence that it is more intelligent and intuitive than most gamers give it credit for.
- 18m09s | Modding Spotlight
Speaking with "Putmalk" about his "Civilization IV Diplomacy MOD" and other efforts for CivV; then, the influence of Mass Effect for the modding efforts of "Pluvia" (28m38s).
- 42m14s | Miscellaneous (Part 2 of 2)
The benefits of challenges of working with one or more people on a game modification effort.
- 46m53s | Cartography Room
On getting a Civilization V map into a hex editor towards greater control over its in-game use.

The first spin-off of the Civ strategy-centric PolyCast, this is ModCast's first episode in more than 1 1/2 years and is intended to be the first of a six-episode fifth season. Fellow sibling RevCast focuses on Civilization: Revolution, SCivCast on Civ social gaming and TurnCast on Civ multiplay.
 
I didn't know such a thing existed. It's cool to hear the best mod people talking about how they do their projects.
:)

You may also be interested in archived episodes of ModCast, where previous seasons of the show focused almost exclusively on Civilization IV works. You could always tune in 'just' for the banter if you're so inclined. :D
 
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