[MODCOMP] Flavoured Units

Did you see my previous post?

Vishaing said:
Units are defind based on their indeces in the xml files. (So add all of your new units at the very end)

These indeces are converted into the "iLongbowman" format in the Consts.py file. Units begin around line 599, so you will need to define them there, or just plug the index right into the function, but I am not sure if that will work, so I would redefine the new constants.

Good luck on this project! If you can finish it and get me a copy I can merge it into RFC++, because otherwise I modify some of the unit files, so it would be one or the other.
 
A lot of ancient and medieval units added, I have given India a new unique unit, the Vedic War Elephant (a cheap war elephant with +25% vs. melee units). I'm having some trouble with the flavoured settlers.
 
yes, I'm using the MOD, but when I entered the settlers, I couldn't enter the civilopedia and when I started a game I got the end of history ending. Maybe I made a mistake in the Python code, so I will try to add them later. I think by the end of the month the component might be finish.

How do you like the New Indian UU.
(Vedic War Elephant = regular WE but only 50 hammer and +25% vs. melee)
Other ideas?
 
I have been thinking about changing the Quechua (Incan UU).
It would replace the swordsman like the Jaguar warrior does for the Aztecs.

It would be:
Quechua (relpace swordsman)
attack : 5; cost : 32; tech : bronze working; +10% city attack
does not need iron
promotion I or move : 2 (not sure about this)

The civilopedia says that the Quechua warrior was a fast city raider (like the swordsman in civ is) and that it was used to conquer the Incan Empire, so I'd like to change this.
Thoughts?
@Rhye: I want your blessing, as it still is your MOD.
 
I seem to have run into some troubles. I can't add no more units into the CIV4UnitInfos.xml file. It is 993kB big. Is there a max size for these files and if there is, can i put more units in a new file?
 
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