[MODCOMP] Replaced By Unit Mod

Well, either that or Joey being around means he gets even LESS sleep than before and-hell-if you can't sleep you may as well be coding, right? ;)
If you are right, though, then its good to see he is getting Joey started young :p.

Aussie_Lurker.
 
Hey I'm just happy he tought the kid to comment... you know how tough it is to get young coders to comment there code.
 
Ploeperpengel said:
I allways thought their "code" is one of the first thing kids comment:D
(ok german pun:mischief:: code->Kot(excrements) sounds almost equal in german)
The german word of the day - Kot. Please use it in a sentence. :D
 
I sleep in a kot between code releases and diaper changes...
 
2 notes (minor bugs):

1. missing code for unique buildings in warlord
2. this is also used in game, when you got tooltip for unit in tech chooser or building queue or just in unit info - so if civ is using default (no unique) unit, you don't need info about Replaced by (IMO) - because you never get this unique unit for this civ

EDIT: for those who are interested to modified version, which solve both issues, zipped c++ file is in attachment
 

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Mexico said:
2 notes (minor bugs):

1. missing code for unique buildings in warlord
2. this is also used in game, when you got tooltip for unit in tech chooser or building queue or just in unit info - so if civ is using default (no unique) unit, you don't need info about Replaced by (IMO) - because you never get this unique unit for this civ

EDIT: for those who are interested to modified version, which solve both issues, zipped c++ file is in attachment

Mexico, first, I didn't add the code for buildings in warlords because this only addresses the units that are replaced by UUs.

Second, good point about the in-game info.
 
TheLopez said:
Mexico, first, I didn't add the code for buildings in warlords because this only addresses the units that are replaced by UUs.

Second, good point about the in-game info.
about buildings - yes, i know that it is named Replaced by Unit, but when this is working, why not extend this to buildings too :) - if we have now too much unique units, i think that later we will have too much buildings too :)

anyway, your work is good as usual :goodjob: i learned so much from you :clap:
 
Updated both versions, the Warlords version is now compatible with the v2.0.8.0 patch!!!
 
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