I may be adding BetterAI to my DLL later (along with Dale's Ranged Bombard if practical), but I'm waiting for a really good, stable, balanced version first; BetterAI is a fantastic project but they're still ironing things out, and there are significant bugs in the current versions.I wonder if the originator of this mod would possibly consider combining in the Better AI code? As it is I am sorely TORN between this mod and the AI one... would LVOE to use them both. But the .DLL is required for both.![]()
Change of topic: Kael, I'm finishing a larger project I've been working on over the last two months this week. After that, I might start fiddling with Civ4 again. I've seen that you created a speed mod that eliminates unnecessary python calls. how would an XML layer as it exist in theCCCP affect performance? I'm not suggesting that you modify your speed mod accordingly, but I see it as a way of re-implementing the mod's python calls into the FfH source code so that they are optional and do not affect performance when turned off.
USE_ON_UNIT_CREATED_CALLBACK is set to 0. Unlikely, since the problem only occurs sporadically.