Modded Hall of Fame showing Won/Loss state...

Great Mod! I was very surprised when I saw that this was not already included and I am thankful you posted it. However I still see one bug with regards to winning in a permanent alliance. When you win it says "2000 Ad: Moxx/Catherine wins by a Space Race Victory!!" so when you check if the name matches your name it won't pick up the match.

I am not sure how easy it is in python to see if your name is a sub-string of the final line with the victorious name/alliance is but that's what I think would fix it. The only problem would be is my name was Cath and Catherine had won so I guess maybe you need to check if a '/' character is in the string before you check for substrings.
 
Hey, Moxx... Thanks! Hadn't seen a permanent alliance situation yet, so didn't know that... I'll have to take another look. Would it be possible for you to upload that replay file for testing purposes?

While we're at it (and now that I think about it), does anyone have one (or at least the Victory Announcement text) for a multiplayer team win?
 
That did the trick, thanks alot.

BTW, I have the North Amercican CD Version and I had the screens folder already there. Like I said in the previous post, it did not work by just renaming the folder, I had to create a new folder (it's like it was date sensitive).

Here it the pic.

fixedhof.jpg
 
it did not work by just renaming the folder, I had to create a new folder (it's like it was date sensitive).

That is truly wierd... But lots of stuff is, just look at AboveTopSecret sometime... :) And that high score is truly impressive!

OK, I did some stuff that may work for the split victories like Moxx showed... Try this one...

(Snip: Moved to post #1)


Let me know... So far it DOESN'T blow mine up, and the stuff still shows accurately, so it isn't fundamentally flawed...

Thanks again, all!

P.S. - Y'know... Had they simply set a byte in the replay and added a "getWinner" function to CyReplayInfo, we wouldn't have this problem... :)
 
I had the same issue as Pounder (another folder called screens - all in lowercase already in that python folder). Mine is a US-CD version as well. I used his solution of renaming the original "screens" folder, and adding a new "Screens" folder. It works fine - although I only have 3 completed games, so it is not so impressive.
 
I like some other people in here have had the lower case 'screens' folder in my my 'CustomAssets\python' folder, and i just unzipped Fallblau's patch into the lowercase 'screens' folder as is, ran Civilization 4 and it seems to be showing the W/L thing in the Victories column as it should be according to the details of your patch.
I also have homegrown's 'Simple Game Clock Mod' running at the same time, but i dont think this would be affecting anything. I am running an original Australian copy (DVD-ROM) of the game, so i dont know if this could be why it's running. For curiosities' sake, how many people here have tried just running the mod through the lowercase 'screens' folder? I know Fallblau did say that the folder is case-sensative, but it is working for me never the less.
By the way - very nice mod Fallblau, muchly appreciated. ^.^
 
Thanks, Steve and Sonic_Sabbath... Perhaps I need to modify that, but I seem to remember that it did not work without being "cased", and since Python itself is case-sensitive for many things, it seemed to make sense... I'll amend that text to say it may or may not need to be "cased", and go with that, as it could be, as Pounder thought, date-sensitive instead, in which case renaming it would update the date flag...

If I ever hear back from Moxx, I'll update post #1 with the V3 version...
 
hello. thanks for the mod.
just downloaded and put the file in my already existing "screens" folder. it worked fine. (UK DVD version)
 
Anybody out there with a Team/Permanent Alliance split victory that could tell me whether Version 3 from Post #24 works properly?

I can't manage to get anybody to go PA with me in-game to get a test victory... sniffle... Do I smell that bad? :D
 
This is something that I immediately noticed needed remedying. After a couple of games I couldn't remember if the entry was a win or a loss. Does anyone know, however, how to keep your saved games from changing the player name to the PC name you are playing on? I've even changed my PC name but every time I load a saved game, even one started after I changed the PC name, the saved game uses the old PC name as player name.
 
Finarfin said:
This is something that I immediately noticed needed remedying. After a couple of games I couldn't remember if the entry was a win or a loss. Does anyone know, however, how to keep your saved games from changing the player name to the PC name you are playing on? I've even changed my PC name but every time I load a saved game, even one started after I changed the PC name, the saved game uses the old PC name as player name.

C:\My Documents\My Games\SID MEIER'S CIVILIZATION 4\CivilizationIV

Open the above file with WORD or something similar. In the top third of the file there are 3 or four places that have your computer name listed as the default to various alias', just rename them and save the file, on the next new game they will be used.
 
@Fallblau

Your mod still works with the 1.09 release, which is great because, Firaxis hasn't done anything yet.

Request: With version 1.09, they added difficulty level to the calculation of the final scores. I know that you have had a look a the HOF/replay files, would you know if it is possible to refresh the scores to apply the difficulty level to the existing scores posted on the HOF.

I don't know if you should need them, but here are the factors they have applied.

Settler : 0.4
Chieftain : 0.6
Warlord : 0.8
Noble : 1.0
Prince : 1.2
Monarch : 1.4
Emperor : 1.6
Immortal : 1.8
Deity : 2.0
 
Finarfin... Thanks!

Pounder... As far as applying the modifiers to old replays goes, I don't see any way to tell a pre-patch replay from a post-patch one, at least from just opening the thing in notepad/wordpad and glancing at it, i.e. no version numbers or anything... So I'm thinking it's really not possible, unless I can find a "version number" tag or something eventually.

If you still have saved games from the old replays, I suppose you could reload them under 1.09 and "re-finish" the games, which should give you the new calculation, but it will show up as another replay, not overwrite the old one...
 
Fallblau said:
Finarfin... Thanks!

Pounder... As far as applying the modifiers to old replays goes, I don't see any way to tell a pre-patch replay from a post-patch one, at least from just opening the thing in notepad/wordpad and glancing at it, i.e. no version numbers or anything... So I'm thinking it's really not possible, unless I can find a "version number" tag or something eventually.

If you still have saved games from the old replays, I suppose you could reload them under 1.09 and "re-finish" the games, which should give you the new calculation, but it will show up as another replay, not overwrite the old one...

I tried loading a saved game that was saved on the last turn and it worked by adjusting the score correctly.

The problem is most of the games were not saved on the last turn and there may be 30 or 40 turns before the last turn occured. If I tried to replay the last several turns, the outcome will certainly be different and the scores will be wrong.

Thanks for checking.
 
>The problem is most of the games were not saved on the last turn and there may be 30 or 40 turns before the last turn occured.

Understood... I actually blew away all my saves when I installed the patch, so I'm in the same boat.

Hey, thanks for keeping up with it! It's just nice to see it being used... :)

By the way, still looking for confirmation on the alliance/split win thing, if anybody's got one...
 
Hey sorry about not replying for so long! I have been busy with some university projects and haven't paid much attention to Civ 4 lately. :( I just tested your version 3 and it worked fine for my PA victory and with the new patch. If you still want a reply I think I can find ya one.

Thanks again!


edit - It also works for a 3-way PA also.
 
It bothered me as well, Thanx a million!
 
Hey Moxx! Glad to hear you hadn't fallen off the edge of the earth... :)

it worked fine for my PA victory

Cool! I'll have to relink the first post to version 3, and yeah, I'd like to see the replay if you can...

Strange, thanks!!
 
OK, I think it is in a good enough state to declare it releasable at this point, so I'm going to create an entry in the "Completed Modpacks" section...

I'd still like to see that replay, though, Moxx...

Thanks for all your input and help, guys! I really appreciate it...
 
Back
Top Bottom