Thanks xanaqui42, that was helpful. I decided to just use the to add my new civ rather than try to replace one since I don't want to risk a crash.
I similarly chose to add xml rather than use the FFH Editor because I don't know if the editor is capable of creating a Civ by itself (perhaps Kael or someone else could enlighten me).
I've made the leaderhead, flag, and appropriate buttons. I've added xml to the CivilizationInfos, ArtDefines_Civilization, ArtDefines_LeaderHead, LeaderHeadInfos.
Adding to DiplomacyInfos is a pain. For example
Code:
<Type>AI_DIPLOCOMMENT_OFFER_PEACE</Type>
<Responses>
<Response>
<Civilizations/>
<Leaders>
<Leader>
<LeaderType>LEADER_ALEXIS</LeaderType>
<bLeaderType>1</bLeaderType>
</Leader>
</Leaders>
<Attitudes>
</Attitudes>
<DiplomacyPowers>
</DiplomacyPowers>
<DiplomacyText>
<Text>AI_DIPLO_OFFER_PEACE_LEADER_CALABIM</Text>
</DiplomacyText>
</Response>
That's a very long file

and there's more than 20 instances of having to type in a leader's name.
1. Are all of those tags necessary? Similarly, perhaps this is a silly question to ask, but does every leader need to be mentioned in every one of these lines?
2. Where are all of the .dds files? Are they hidden in the Pak0.fpk ??? Previous versions of FFH had an assets folder with art and units. If it's in the Pak0, how do I access it?
One of the reasons I'm asking this, is because I'd like to start with FFH as a base, and then strip away and add what I need. So, it makes me nervous when I don't see certain files.
3. I downloaded the media package and installed it, did it do anything besides add movies and music? Would the game still be trying to load those movies and music if I didn't download the media package?