Modding Barbarian Technology

Joined
Dec 11, 2005
Messages
700
Is there any way to limit barbarian technology through modding? I play on a huge Terra map and I feel as though "New World" barbarian technology is far too advanced. I want to change this so that New World technology does not have gunpowder or even Medevil technology. Unfortunately, I know nothing about modding. Can anyone please help me? Thanks
 
I don't think you can limit technologies. They don't (usually) research them. They get them automaticly. You can decrease the rate at which they get them automaticly but that won't do what you seem to want to do, limit them at a specific point in time. But you can limit units and buildings that can be built by a civ. It's all in CIV4CivilizationInfos.xml. Barbarians are at the bottom and there's plenty of disabled stuff for them that you can copy and modify.
 
Marshall Thomas said:
Is there any way to limit barbarian technology through modding? I play on a huge Terra map and I feel as though "New World" barbarian technology is far too advanced. I want to change this so that New World technology does not have gunpowder or even Medevil technology. Unfortunately, I know nothing about modding. Can anyone please help me? Thanks

In GlobalDefines the barbarian handicap is set to chieftan and the regular AIs to noble. Rachet up the level on the barbarians and see if it makes a diff.
 
ok first why do you want to limit there technology? you don't see terrorists running around with a longbow do you? if you ask me they should be able to get everything apart from ICMB's unless they buy one from someone :)


snarko said:
I don't think you can limit technologies. They don't (usually) research them. They get them automaticly. You can decrease the rate at which they get them automaticly but that won't do what you seem to want to do, limit them at a specific point in time. But you can limit units and buildings that can be built by a civ. It's all in CIV4CivilizationInfos.xml. Barbarians are at the bottom and there's plenty of disabled stuff for them that you can copy and modify.


I set up a experiment on this i went into world builder and built a barb city on a island and put a spy in it so i could watch. they build everything they can and now and then on there city name it come's up research for about 10 turns then they'll build something else + a few more units then research again. they also build workers, settlers, in the game i've had riflemen for a while and the barbs have just built some + grenaders.
I didn't know they had stuff disabled. I will be going to change some of that the barbs are just too easy to fight gets a bit boring
 
ok been and changed alot of things in there now the only units they can't have is spy and ICBM and they can build anything apart from wonders and i changed there handicap to noble like the AI see if i get a harder fight against them now :) lol

Haarbal do you make units too? pm me
 
Marshall Thomas said:
How do I change the GlobalDefines rating of Chieftan to Settler for Barbarians?

Open the file in a text or xml editor. Then change
Code:
		<DefineName>BARBARIAN_HANDICAP</DefineName>
		<DefineTextVal>HANDICAP_CHIEFTAIN</DefineTextVal>

to
Code:
		<DefineName>BARBARIAN_HANDICAP</DefineName>
		<DefineTextVal>HANDICAP_SETTLER</DefineTextVal>
 
snarko said:
Open the file in a text or xml editor. Then change
Code:
		<DefineName>BARBARIAN_HANDICAP</DefineName>
		<DefineTextVal>HANDICAP_CHIEFTAIN</DefineTextVal>

to
Code:
		<DefineName>BARBARIAN_HANDICAP</DefineName>
		<DefineTextVal>HANDICAP_SETTLER</DefineTextVal>


yeah like that lol I changed mine to noble tho but does that mean it would be harder for me to play against? or for the barbs to play? (like it is with us)
 
boneys26 said:
yeah like that lol I changed mine to noble tho but does that mean it would be harder for me to play against? or for the barbs to play? (like it is with us)

From what I've seen playing around with it a bit it's like with us. Setting it to noble makes life harder for the barbs, setting it to chieftan makes it easier.
 
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