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Modding Civ 6

Jatta Pake

Warlord
Joined
Sep 24, 2007
Messages
299
Location
Los Angeles
Question: How well will modding be supported in Civ 6?

At one point, Civ 5 was to be a modders "dream" but a lot of barriers remained that prevented it from being as mod-able as Civ 4. Did this ever change?

It was my perception that the ability or inability to mod Civ cleft the community in twain. Hardcore fanatics stayed with Civ 4 while Civ 5 brought in a whole new group of fanatics who enjoyed 1UPT and the furthered course away from "Empire Building" towards more "peaceful" pursuits like "Tourism".

Will Civ 6 unite Civ 4 and Civ 5 fanatics, or widen the rift between these fanatics?
 
We have completely no information on this at all at this time. Just a vague promise that the game will be "modder-friendly".
 
Firaxis is saying pretty much the same thing about civ6 as they said about civ5 - question is if they can deliver.

I enjoyed civ 1,2,3,4 and 5. There will always be people that are stuck on a single iteration of a product - like some people refuse to upgrade windows 7 or windows XP. There's advantages and disadvantages to all these civ games, but every iteration of the game has been a positive progress in my opinion.

I do, however, agree that civ5 modding was/is the worst I have ever tried. The DLC/expansion system is also cancer to online games. It was bad design from the beginning.

Anyway... you can always just stick with civ4 if you prefer that. It isn't going anywhere :)

If only they would rebuild it with hexes.
 
Hoping Civ VI actually is the most moddable Civ, ever. Moddability covers up a multitude of sins.
 
Civ IV was ridiculously easy to mod for multiple reasons. The way you set up mods was easier. The game used python, which is probably one of the most basic languages, disregarding scratch, and a lot of things you could simply copy and paste. Civ V was probably one of the least mod-friendly games I have ever seen. Heck they didn't even put in hot seat support for mods. Hope Civ VI is a lot more like Civ IV in this regard as we might get more massive overhaul mods like realism invictus. I mean CPP is good but it doesn't add thousands of units, double the tech tree, and all that fun stuff that was done in Civ IV.
 
Firaxis did a nice job with XCOM-2's mod support. Hopefully they've learnt.
Try to remember that the Firaxis now is very different to a Firaxis 5 years ago.
 
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