Modding civ6 with epic games version.

davidn000

Chieftain
Joined
May 28, 2020
Messages
3
Is there any way I can download the SDK to make my own mods using the free epic games version that was released a couple days ago? The only way I know to start modding is through steam. Is there any other way or
 
That's a good question @dshirk

Now, even without the SDK there is a lot you can do:

  • maps with the ingame WorldBuilders
  • mapscripts with Lua
  • XML mods for changing object (Civ, Units, Tech, ...) properties or add new effects using the available modifiers
  • Lua/XML mods to change the UI
  • Lua scripts for scenario making with a custom rules
  • XML mods to add new Civilizations (with static leaders screen), new Techs, new Civics...

That would be much harder without the tools, but I think you can also:
  • Edit and mix existing 3D models with ArtDef modding (which allows to create new units, improvements, features with pieces of existing models)

But you won't be able to
  • upload your mod on the Steam Workshop
  • preview existing and add new 3D new models (the later requires "cooking" assets with the SDK tools)
  • debug your mod using the Firetuner (very useful for Lua scripting, also allows assets visualization)
 
That's a good question @dshirk

Now, even without the SDK there is a lot you can do:

  • maps with the ingame WorldBuilders
  • mapscripts with Lua
  • XML mods for changing object (Civ, Units, Tech, ...) properties or add new effects using the available modifiers
  • Lua/XML mods to change the UI
  • Lua scripts for scenario making with a custom rules
  • XML mods to add new Civilizations (with static leaders screen), new Techs, new Civics...

That would be much harder without the tools, but I think you can also:
  • Edit and mix existing 3D models with ArtDef modding (which allows to create new units, improvements, features with pieces of existing models)

But you won't be able to
  • upload your mod on the Steam Workshop
  • preview existing and add new 3D new models (the later requires "cooking" assets with the SDK tools)
  • debug your mod using the Firetuner (very useful for Lua scripting, also allows assets visualization)

Okay okay sounds good, where can I start with the 3d asset mixing, I want to make a custom unit.
 
Okay okay sounds good, where can I start with the 3d asset mixing, I want to make a custom unit.

What is your level of experience in modding Civ VI in general?

I only ask, because unless you are able to implement code to go with your custom unit, it is likely to be a fairly unrewarding process to start with the 3D model aspect...I would recommend going through the motions by first building a non-visual mod that includes the unit, then adding the 2D graphics (icon, portrait), then finally looking at the 3D model.

The difficulty with starting with the 3D model is that you won't actually get to see it, at all, until you can have it appear in-game and for that to happen you need a mod with a custom unit.

Also, just from what I know, configuring a 3D model without access the SDK assets would be an absolute nightmare. It's a lot of references to model parts with zero by way of visual representation of what they are. Unless there is some huge database, somewhere, that includes imagery.
 
Okay okay sounds good, where can I start with the 3d asset mixing, I want to make a custom unit.
As maconnolly said, modding civ6 is already hard, and of all the possibilitie you've picked the hardest.

I've not put it in the impossible list, because that would not be technically correct, but I would not advise it.

Where to start?

Maybe from one of the earlier units mods made by @Deliverator using only the base game assets if there is one, and analyse it's code.

But honestly it should be easier to directly ask Firaxis using social medias to release the tools for the Epic version of the game.
 
Is there any way I can download the SDK to make my own mods using the free epic games version that was released a couple days ago? The only way I know to start modding is through steam. Is there any other way or

I was about to write similar post... I'm trying to find documentation and I'm also interested into team working around mods usable with the Epic version of Civ VI ...I tryed couple of official mods, but with no success.
I did a little mod myself just using some SQL to change siege units and what you can pillage off tile improvements.
I will read the whole policy of this forum before starting any new thread.
 
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