modding civs in G&K

Putmalk

Deity
Joined
Sep 26, 2010
Messages
2,639
Location
New York
Uh...what? Be more specific, please.
 

hunterx767

Chieftain
Joined
Jun 23, 2012
Messages
29
for example if I want to make a civ and have them start with a +4 faith per turn (9best example is the celts start with +2 faith a turn I hope I am describing what i mean right
 

Putmalk

Deity
Joined
Sep 26, 2010
Messages
2,639
Location
New York
Give them a Unique Palace that has +4 Faith.

The Celts don't start with +2 faith a turn, their UA clearly states that they are granted faith per city next to an unimproved forest (double when next to three unimproved forests). Which is a lot different than a straight +4 Faith per turn.
 

Wolfdog

Unit Butcher
Joined
Jun 29, 2012
Messages
660
Location
Australia
You can also mod your leaders trait to produce faith like the Celts. I used it in one of my mods....

<Trait_ImprovementYieldChanges>
<Row>
<TraitType>TRAIT_GIBOR</TraitType>
<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>1</Yield>
</Row>
</Trait_ImprovementYieldChanges>

Ingame Editor also allows you to change your amount of faith.
 
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