Hello,
I think Civ4 is the best game in the series, but it has one huuge disadvantage - it gets extremely slow in the late game. This kills all the fun for me, so I am trying to reduce the waiting. My idea is to reduce significantly the number of units in the game. Instead to represent a regiment or another small military unit, one game unit should represent, more or less, one division or army. It is similar to Civ V, but without the one-unit-per-tile rule.
To achieve this, I would like to:
1. increase the cost of all units
2. limit the combat duration to 1 or 2 rounds - both units should normally survive one combat; maybe 2 round, so that withdraw mechanics can still work;
The first one is quite simple - I just edit INITIAL_GOLD_PER_UNIT in GlobalDefines.xml.
The second one is too difficult for me. Can you ,please, give me some advice or tutorial how to do it?
I think Civ4 is the best game in the series, but it has one huuge disadvantage - it gets extremely slow in the late game. This kills all the fun for me, so I am trying to reduce the waiting. My idea is to reduce significantly the number of units in the game. Instead to represent a regiment or another small military unit, one game unit should represent, more or less, one division or army. It is similar to Civ V, but without the one-unit-per-tile rule.
To achieve this, I would like to:
1. increase the cost of all units
2. limit the combat duration to 1 or 2 rounds - both units should normally survive one combat; maybe 2 round, so that withdraw mechanics can still work;
The first one is quite simple - I just edit INITIAL_GOLD_PER_UNIT in GlobalDefines.xml.
The second one is too difficult for me. Can you ,please, give me some advice or tutorial how to do it?