Packed and encrypted by Denuvo, apparently. Hence long loading times. Hoping it`s not true.looking for artdef, seems packed, no R.E.D. possible ATM
I believe we will need the tuner. I do see there are test commands to run an autoplay game. It's theoretical one could figure out the correct setup to do so without them, but it feels like a general waste of time.There's no way to simulate a full game (or at least a single age) right ? Letting the AI play alone. Until mod tools.
I was wrong in OP, it does seem to work for some panels, you need to refresh the lua states in the connection menu after loading the panelsI believe we will need the tuner. I do see there are test commands to run an autoplay game. It's theoretical one could figure out the correct setup to do so without them, but it feels like a general waste of time.
On that topic, Main Node and Mastery Node cannot have the same Modifier. You must create the same Modifier but with different id (eg CIVIC_ADD_ATTRIBUTE and CIVIC_ADD_ATTRIBUTE_B), otherwise validation fails.Cool new discovery. There appears to be mechanical support for masteries greater than 2. I suspect that there isn’t UI support though; so the relevant scripts would have to be updated. (I.e., writing III)
Ooh, that’s a good catch. That might actually solve a pain point I have.On that topic, Main Node and Mastery Node cannot have the same Modifier. You must create the same Modifier but with different id (eg CIVIC_ADD_ATTRIBUTE and CIVIC_ADD_ATTRIBUTE_B), otherwise validation fails.
Excited for this! Can't wait to fill out more civs with mods.Alright, finished going through the entire civ creation process. There are some nuances. First, as noted by others in other threads (can find sources when home), the shell is what renders everything. There are some weird issues with tradition modifiers that are likely load order related I’m still diagnosing. The biggest thing is I haven’t figured out how to do art; and I suspect that’ll have to wait til the mod kit.
That said, it’s pretty straightforward and I’ll have Venice hopefully out by the 11th (without its own assets). I’ll expand from there - have a few other civs I want to do. Just want to play test and polish as I nail down Venice’s identity.
And what about modding tools. did it becomes available now ??the DLC still use .dep and .modinfo
could serve as example for mods I suppose