It's interesting that the Age system is broken into different modules, each loaded independently from each other, and each has a modinfo file.
core.modinfo
base-standard.modinfo
age-antiquity.modinfo
age-exploration.modinfo
age-modern.modinfo
I wonder how they handle the last age's buildings that stay on the map after transition thenUnloading old assets, loading new ones, maybe because of civ6 assets limit bug if they've kept the same engine ?
looking for artdef, seems packed, no R.E.D. possible ATM
That's sad. I think everything relate to unit models need to wait until the SDK release?
Btw, the units and animations looks solid, if we're compare it with cvi 6That's sad. I think everything relate to unit models need to wait until the SDK release?
What do you mean by solid?Btw, the units and animations looks solid, if we're compare it with cvi 6
Looks greatWhat do you mean by solid?
I see. I have thought that by "solid" you mean the unit model is a whole piece not assembled with various component models (body, head, helm, weapon, etc.) -- that's certainly not the case.Looks great
"Solid" is commonly used as slang in English for "good" or "decent".I see. I have thought that by "solid" you mean the unit model is a whole piece not assembled with various component models (body, head, helm, weapon, etc.) -- that's certainly not the case.