Modding help

ReneTS

Chieftain
Joined
May 3, 2016
Messages
22
Do anyone know how to change the output of the different improvements in the game? Would like to lower it to restrict resources late game. Also can you give nations other starting units than the scout?
 
Not sure what you're trying to do. Do you want to slow down the rate at which Crafters produce things? Or are you talking about resource harvesters?

I just looked through a bunch of files but no luck on the starting units. Not seeing anything obvious. The Scout may be hard coded. I've run into this issue with over things like eras. If I find anything I'll let you know because now I'm curious.

Edit: Found it. There is a folder called NationStarterKits. Within that folder there is a file for each difficulty setting. Below is what you need to change:

.vUnits =
{
{ "unt_Scout", 1 },
},
},
 
Last edited:
Thanks for your help. It is actually both I would like to lower, to generally slow the game down a bit. A shame with the units being hard coded, but maybe they will unlock it in the future to play with.
 
You can change the starting unit info. There is a folder called NationStarterKits. Within that folder there is a file for each difficulty setting. Below is what you need to change:

.vUnits =
{
{ "unt_Scout", 1 },
},
},
 
Oh thats great to know. I will play around with this and see what i can do. Thanks a lot.
 
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