Jarek Noschese

Prince Gordon
Joined
May 5, 2019
Messages
147
Location
Hancock Point, Maine
The Foreign Minister calculates "power" by adding/averaging 3 things ALONE. They are...
Net Population (no matter WHAT their happiness rating)
Number of Techs (no matter WHICH techs they are)
Current Money (no matter WHAT EXACTLY you're spending it on)

First of all, I can EASILY understand the need to determine TOTAL population, technological discoveries & economic prowess in the "power" calculation. But in Alpha Centauri, "might", which is THAT game's equivalent of "power", ALSO accounts for Territorial Extent & Military Supremacy in this equation. And how Civ2 doesn't include the Military OR the Territory is what I SIMPLY DON'T UNDERSTAND. First of all, I'm NOT angry as I'm typing this. I LOVE Civ2. I JUST would like to pursue the strategy of building as many cities and units as possible as early as possible without the Foreign Minister QUESTIONING it's REAL importance (The AI sees LITTLE territory and FEW units as a sign of WEAKNESS, and the "[blank] completes his epic history - the [blank] civilizations of the world" comparisons ONLY happen at RANDOM intervals, so it's VERY hard to tell who's REALLY "the greatest empire", UNLESS you're talking about someone who's #1 in EVERY category on Deity difficulty with Raging Hordes Barbarians, 70% Oceans, Normal Rainfall, Temperate Climate, Continental Landforms & ALL 7 countries).
ALL I'm seeking is a "yes" or "no" answer to my "is it possible" question, and if "yes", then what line of code do I need to edit with what hex editing or, other such, program and how do I need to make the edits? I HIGHLY recommended that you include some kind of "key" so that I can know if I'm doing it correctly.
 
I don't know of a direct way to alter how the foreign minister computes power. However, if you're willing to use Lua events, you could write an event that gives you this information at a keypress. Write some code counting up everything you think is important for each civilization, give them a rank, and then display the message of the relative power ranking when the player presses, for example, F3 (although I think that would show up after the foreign minister's window is displayed). You could also make an onTurn event to regularly display a "History" message that would also provide this information.
 
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