Try FastStone Photo Resizer
Flicster is also Better for making the Flcs.
Flicster is also Better for making the Flcs.
Thanks for the suggestion, I'll look into it!Try FastStone Photo Resizer
Flicster is also Better for making the Flcs.
Thanks again for the details, I'm a bit lost though. I get the storyboard, but I'm still unsure how to shrink it and recombine into an actual animation.Try FastStone Photo Resizer
Flicster is also Better for making the Flcs.
Are you playtesting your mod in Debug mode? Could that have something to do with the problem you're seeing?I had done the same in my mod and it worked for non-playable faction however it was also visible on playable factions tech tree.
That is how the game-directory structure was designed and intended to be used:BTW, I'm just curious, why did you put you files in Scenario folder, what is the advantage of launching a game from Scenario folder over Conquest folder?
No, it is not in debug mode. Just found out what is causing that. I want to have the playable factions starting a game from the second era and non-playable AI starting in first era and until the end of the game keep them there, so the tech development is as slow as possible. There reason for that is I can have 5 more city sets in the game all the time even if we do not have an option to add more cultural groups. It looks like playable civs when have first era finished they taking a credit for tech tree from AI civs. I do know know how to go over this, so I created AI tech tree and made sure all techs are located in away they do not cover the other techs. Just filled in empty space with alt techs and will leave it that way.Are you playtesting your mod in Debug mode? Could that have something to do with the problem you're seeing?
Messed around with Civ3FlcEdit, was able to get it to resize those 1 and 2 frame per direction units. Would crash a few times before it would work, no idea why. (Seemed to help if I cleared the Storyboard folder).I've been editing a number of units (resizing mainly, some minor edits to unit color, etc.), most of this has worked out fine. . . except for units with 1 or two frames per direction. For those units Civ3FlcEdit (what I'm using to resize) crashes (closes).
Any suggestions? Alternate software which can handle this?
Thanks!
I am not sure about changing pallet order, but the quick way I make sure to have green and magenta at the end is to convert a jpg to index with 254 Mac colors, then simply click on the last two boxes in the pallet and change to green and magenta.Might not be the best place to ask this, but. . . I'm using Gimp to edit PCX files, I'm having difficulty rearranging the color order on the pallet. I'm not sure if it is the latest version of Gimp, or my operating system windows 11. I have read somewhere that the new windows interferes with the UI for some segments of Gimp.
To be clear, I'm comfortable with changing pallet color order and have done so numerous times. So, it is 100% software related.
Anyone know a fix? I can't be the only one.
Appreciate the response, I didn't clearly state my issue. I meant I am aware of how to do what you said. It seems to be a UI issue caused by Mocrosoft. . . getting really fed up with their stuff.I am not sure about changing pallet order, but the quick way I make sure to have green and magenta at the end is to convert a jpg to index with 254 Mac colors, then simply click on the last two boxes in the pallet and change to green and magenta.
Actually I just poked around. I right-clicked on the pallet, chose rearrange color map, and drag and dropped colors. I am on a Mac though so it may be different.