Modding Q&A

I'm looking at an old biq file - file explorer says it's about 38 kb.

When I open it in Quintillus's editor, save and close while making no changes, the size increases to 256kb.

I'm wondering if someone more technically skilled than me could explain why this happens.
 
Does anyone know where the image for these buttons is located? As it is altered from the regular game I know it exists somewhere in the scenario folder but where????

I thought it might have been "buttonsFINAL.pcx" in the "Art" folder of my scenario, but nope, it's not that one. I've looked extensively in the "Art/Interface" folder too and nope not there. It is somewhere. . . button (especially one on the map) looks terrible, I need to polish, please help!



ButtonsWhereAreThey.png
 
That would be "consoleButtons.pcx" in Art/Interface
Yep, that was is.

Makes sense for the buttons on the left side of the screen (15x15), but on the right side of the screen it's (13x13). . . .so the game shrinks the image a bit. I've done a bunch of visual edits to the game and don't think I've ever seen that, must have been an oversight by the game developers (they have "buttonsFINAL" which I'm not sure does anything, but it does have both the 15x15 and the 13x13 buttons in it.


Your help was much appreciated, thanks!
 
Hello, first time in here! Does anyone know definitively if and how the Speed field in the unit INI is used or interacts with the speed in the FLC header? I saw some earlier posts where @Vuldacon was discussing FLC speeds but didn't quite answer this. We are trying to replicate animation behavior in C7 and dealing with some anomalies with certain units that are moving at very different speeds from Civ3.
 
Does anyone know definitively if and how the Speed field in the unit INI is used or interacts with the speed in the FLC header?
WildWeazel... I am looking foreword to the answer as well.
The speeds other than the Normal settings used for Civ Units can be altered to have Units move at a different speeds but then the sounds also have to be altered to accommodate the end result... And That is all a trial and error Chore indeed!
You can take a look at the slower Units in EFZI2 Elite and see that those .ini Speed settings were adjusted for slower movement across the screen but I never found any definitive answer as to exactly how the settings should be adjusted other than lower numbers are slower.
There is also an interaction between the Normal and Fast Speed that makes a difference. Again Trial and Error Chore.
 
Back
Top Bottom