As Jarred said, these flavours are from the editor I use vanilla and Quintillus's editor and, I just looked there, in fact the second editor doesn't have that, so probably these features are useless.As for the rest of the "Traits" in that list (Duarchy, etc.), I have no idea how you(?) got those to appear, but unless you've also hacked your .exe file to give them associated effects, I doubt they'll do anything.
I see no relation to above flavors. I wish I could set if one civ prefer or hate another civ.I think they are for influencing relations. You can set flavor 1 to have 0-100 relations with flavor 2 etc. To make the Brits hate the French in an early modern scenario or colonists hate the colonizer for instance
If you want civs to hate each other, give them governments, they are not liking each other.I see no relation to above flavors. I wish I could set if one civ prefer or hate another civ.
Rhetoric vs. Bronze or Astronomy, this likely reflects the original tech tree and development path from vanilla. I assume If I set Bronze to 0 and Retoric to 100, the AI will leave the path with Bronze for last and pick the tech path with Retoric.
I see now they just effect how civs prefer techs and improvements. I thought civs could taste other civs flavor.I see no relation to above flavors. I wish I could set if one civ prefer or hate another civ.
Rhetoric vs. Bronze or Astronomy, this likely reflects the original tech tree and development path from vanilla. I assume If I set Bronze to 0 and Retoric to 100, the AI will leave the path with Bronze for last and pick the tech path with Retoric.
No, it is the setting for a civ in the "shunned government". In the setting below the civ Lowlands don´t like all civs which are in government Despotism. By giving civs a unique form of government (and only this government) it can be determined what civs will be liked (and what civs are not liked). Of course there are other factors, too.By giving them goverments do you mean the goverments with xenophobic traits? So they hate any other civ in general?
This is the part of that setting described in the Civ3ConquestsEdit. These descriptions are not complete as you can see, when looking at the description of culture groups. Here the impact to diplomatic relationship is missing, too.Oh really? I thought "shunned government" just meant that the AI wouldn't consider it when choosing from the list of available governments.
This means, that what you see in those descriptions are only some parts that were found out about these settings.Sorry, but I'm not sure what you're referring to when you say, "These descriptions are not complete, as you can see when looking at the description of culture groups."
From what I can see, the highlighted description actually matches what I mentioned earlier.