Bobert13
Prince
- Joined
- Feb 25, 2013
- Messages
- 346
I'm in the process of updating the Liberty tree so that it's at least competitive with Tradition if not the default (nigh, ONLY) option for wide empires. I've ran into a little trouble with implementing some of my ideas however.
This is my proposed set of changes. In blue are changes I believe I have implemented correctly but have not tested. In red are the changes I could use some help with.
So far everything I've done has been XML from civ5Polices.xml. I've never messed with anything outside of mapScripts so this is a learning experience for me. Any insight, or suggestions are more than welcome. Note that discussion on my proposed buffs is also welcome but outside of the Specialist boosting finisher (that doesn't synergize that well with wide) I'm unlikely to change my mind on any of these.
This is my proposed set of changes. In blue are changes I believe I have implemented correctly but have not tested. In red are the changes I could use some help with.
- Opener: +1
per city; Each City you found will increase the Culture cost of Policies by 50% less than normal.
- Republic: +1
in each city (2
in the Capitol); +1
in each city connected to the Capitol.
- Collective Rule: Free Settler; Settlers produced 50% faster in all cities; Settler
cost reduced ~33%.
- Citizenship: Free Worker; Workers work 25% faster; 4 units are maintenance free.
- Representation: Golden Age cost reduced 33%; Starts a Golden Age.
- Meritocracy: -1
per city; +1
per city connected to the Capitol.
- Finisher: Each City you found will increase the Science cost of Technologies by 50% less than normal; Free Great Person; Starting in the Industrial Era all base Specialist yields are increased by 1. (both the normal yield for said Specialist and the Great Person Points it would normally produce)
So far everything I've done has been XML from civ5Polices.xml. I've never messed with anything outside of mapScripts so this is a learning experience for me. Any insight, or suggestions are more than welcome. Note that discussion on my proposed buffs is also welcome but outside of the Specialist boosting finisher (that doesn't synergize that well with wide) I'm unlikely to change my mind on any of these.