Modding to increase performance

Ok, our host is one computer in MI on a network (not a problem unless someone is streaming video on another computer. Ooops!!), in SC there is a couple sharing a network that joins and here, in WA state (all USA) there is me and sometimes my husband on our network. We use the IP connection. It didn't work very well when the friend that plays with his wife wanted to host it though. He could start a game, but we couldn't rejoin when it was exited and restarted.

So, we are already using the direct IP method and pretty successfully. We we do start to get OOS, its later in the game, usually involving a battle or the loss of a city and usually if one person on a network is OOS, the other one is too. So, if I'm OOS, my husband will be for instance. Or if one of the couple on SC is, the other will be.

I don't remember how my husband's computer is set up, I go DMZ when I play. Not sure if I need to, but it's easy and I don't really understand routers that well. I don't know my new router very well, though it seems to help a bit. Can I PM you with the details?

We communicate on the phone, most of us have long distance plans so it doesn't cost us.

i cant think of anything that would help you guys on the OOS front. since this is the modding to increase performance thread i am worried about carrying on further a basic OOS diagnostic thread in the middle of it all... PM always welcome, i am basically compiling a private diagnostic to figure out the CTD mostly, the OOS is a whole other reach... and i think i will move our exchange off to the OOS thread -- i dont see a sticky permanent OOS thread and would love to see an Administrator here create a sticky thread on OOS... for example while looking for such a place i randomly came across one of your old questions relating to OOS at http://forums.civfanatics.com/showthread.php?t=327652 and thinking maybe "The only thing, every time a revolution popup appears, you have to make every player pick the same option, because your rev popups appear for all the players. Otherwise you get an OOS error". so i wouldnt mind taking all OOS conversations and copying them into a permanent sticky OOS thread. somewhere in all of that there can be a useful solution...

in all humility my IT skills are not kept within my head but rather i have a good bloodhound's ability to find posted reputable solution paths, so i do it here. all problems are already solved, its just a matter of finding the right history and applying it. your OOS solution exists somewhere in this massive RoM or even CIV itself thread monster... :mischief:

please PM me so i can at least compile some stats on what type of PC and other details may contribute to the OOS/CTDs...
 
Munky - for some reason when I click on your name to try to PM, that option is not available, perhaps you turned it off? I don't have that problem with most.

I'd agree, a sticky on OOS would be very interesting to the multiplayer crowd, be nice to have the available info in one place.
 
Munky - for some reason when I click on your name to try to PM, that option is not available, perhaps you turned it off? I don't have that problem with most.

I'd agree, a sticky on OOS would be very interesting to the multiplayer crowd, be nice to have the available info in one place.

i fixed that... and i see you are the leader of OOS inquiries and justifiably so. everywhere i went searching for OOS i saw your name! but lets look at it from the router or port side... PM me and we can try this again... :D

p.s. as if by curse, now in any three player attempt my pc goes OOS, a problem we have never had before... it is easier to play another mod rather than our fav RoM at this point than figure out or spend our way out of it. all other folks problems are either different or non-existent... good luck one and all!
 
An interesting thread about multicore processor usage optimization. Don't know work it, but worth to try it.

http://forums.civfanatics.com/archive/index.php/t-181547.html

You can't actually force a game coded for 1 core to use extras. What's happening their is that they set the game processes as the highest priority. I don't advise it unless you have multiple cores. Basically, the core that Civ4 is using becomes dedicated to Civ4, and every other process gets moved to the extra core(s). If you try this on a single core computer, it may lock up. Should be safe for dual core/ quad core though.
 
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