Modern Era Warfare

sesaMe

Chieftain
Joined
Mar 20, 2010
Messages
48
Hello friends.

i would be interested to know if anyone has fought a modern era war in civ5, yet and if so that kind of units you faced and how it played out. i ask becaurse tonight the Irouquis came up with a very strange unit mix




today i played a game (immortal/quick) as germany to test a new opening. i killed my neighbor and some city states and eventually realised i was playing a continents map when i thought i had set it to pangea. i belatedly went for a cultural win but was too slow and lost on time, i decided to hit the 'one more turn option' and declare war, just to see if my defences where upto the challenge of defending all the units stockpiled on my border, as it turns out they where and this is my story

to begin ith he had giant death robots and mordern armour but they suicided on my fortified mordern infantary and he started building exclusivly paratroopers, artilliary (the non-mobile version) navel units and an in-exhaustible ammount of guided missiles. the best combo i could come up with was drill promoted mordern infanty with repair promoted jet fighters and some mordern amour support, for picking off units in the open. eventually with this unit mix i was eventually able to take the 3 cities that he had colonized on my land mass

i switched gears and started building mass battleships and this is where it got a bit strange. whenever i move a unit within 6 squares of one of its cities, it died to guided missiles, this screenshot shows 98 of them across 3 cities but that number never went down, even on turns when i made him use 100+ at a time

i had 20 oil which alowed me to have 20 battleships, a guided missile does between 0 and 3 dammage to a battleship which means a ship takes an average of 5 missils to sink. i had some destoryers mixed in and moved the entire fleet towards this coast. the entire fleet was sunk in one turn, it should have taken over 100 missils however his missile count did not go down, rather it went up by exactly one. (perhaps he has alot of submairnes?) Hiawatha is at around minus 5000 gold per turn and presumably has every tile covered in paratroopers and industrial era artillary. ive killed hundereds of units so these are not old units, hes activly building them

neither of us have built the manhatten project so i decided not to go for nukes (besides i have only 2 uranium) that said, it seems impossible to make landfall here, given that an embarked unit moves 4 spaces which means it would spend time in the kill zone. even if i used stealth bombers to reduce a city to 1 hp and then attempt an amphibious assult, the embarked unit would die in transit

i guess this is why we have nukes and alternative victory conditions!, still, i was interested to experiment with the end game units. do other leaders do the same thing?
 
Sounds buggy to me too, but I've never played on immortal :P

I think the best way to get a city in an other continent is to send two nukes next to the city you want, that way you can get it in an amphibious attack, and get a 3-4 hex no man's land perimeter, to secure it for a couple of turns. That said, I've never tried to nuke a city with missiles, so I don't know if they would get destroyed, and with only 2 uranium, this is going to be difficult, as atomic bombs don't completely destroy enemies...
 
Congrats, you've learned the hard way that cruise missle is very cheap and disposable way to protect your land.

I remember back in civ 4 I could spam them in weaker production cities very fast build one per turn.

Civ 5, AI uses cruise missles more than they normally do in civ 4 xD

Those two uranium nodes, use them to build nuclear missles, it completely kills everything in its radius minus cities xD

Even then, with one turn cruise missle construction per city, that's 16 cruise missle per turn from looking at map of what hiawatha owns, i could only see 16 cities.

If Nuclear missles fail. Well uh, give up and enjoy the cold war with hiawatha mocking you on his unassailable fort.

I think Nuclear missles will wipe out every single cruise missle stationed in cities.
 
I have noticed the AI has serious fetish for cruise missiles. In every modern era game eventually I end up in situations where i see this happen. In a way it is very viable strategy - BUT what the big bug/CHEAT here is how the AIs maintain huge militaries and massive budget deficits. The human player would have ended up with her army disbanded,

The Civ Series has always had some higher level cheating by the AI, but in CiV it is just so more blatant and laughable like this. This is serious quality programming folks!

Rat
 
I have had this happen in civ II. I'm sitting there fighting the Vikings and their troops appear inexhaustible, including cruise missiles, and he was running 600 units.:eek:
 
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