Modern Tanks Pack

baal_isidro

Chieftain
Joined
Mar 5, 2006
Messages
37
Location
Berlin, Germany
Hey Fellas, I put all modern Tanks from snafusmith in one pack and reskinned all.

I also addet a new skin for the Modernarmor Tank.


Enjoy these beautiful Tank additions :D


Credits:
Leo2A5 :
3D Mesh by snafusmith
skin by baal_isidro

T-84 Tank :
3D Mesh by snafusmith
skin by baal_isidro

T-72 Tank :
3D Mesh by snafusmith
skin by baal_isidro

M1A1 :
3D Mesh by Civ4
skin by baal_isidro
 

Attachments

  • Moderntanks.jpg
    Moderntanks.jpg
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  • Moderntanksingame.jpg
    Moderntanksingame.jpg
    347.8 KB · Views: 1,740
  • Tankspack.zip
    Tankspack.zip
    447.6 KB · Views: 1,021
Wow! Awesome skins, I especially like the T-84 and Abrams skins. Superb job :goodjob:
 
:eek: :eek: :eek:

Amazing, what will he come up with next?!
 
All of my tank models use the standard tank animations. Point to the tank.kfm files in your XML (that's listed in the original threads for each tank). The standard modern armor is just a reskin.
 
Thank you. :)

Edit: Oh BTW, Do I have to copy all the content from the Tank folder into the Renault Folder, if I wish to use the tank animation, or do I just point the nif file to othe Renault and let the rest pointing to the Tank? Would that work like this?

Thanks
HOuman

Code:
<UnitArtInfo>
			<Type>ART_DEF_UNIT_TANK</Type>
			<fScale>0.48</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/RenaultFT17/Renault FT17.nif</NIF>
			<KFM>Art/Units/Tank/Tank.kfm</KFM>
			<SHADERNIF>Art/Units/Tank/Tank_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/TankShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
		</UnitArtInfo>
 
You also need to point the SHADERNIF tag to the renault, even if it doesn't have the _fx version just point to the same file as the NIF tag. Other than that it's fine and should work without a hitch.
 
Houman said:
Is the space between the filename not a problem?

Renault FT17.nif
Renault FT17.dds

Can I rename it, or is the name hardcoded?

Thanks
Houman
I never used spaces in filenames before (for Civ4 that is :)) but if smitty provided it like this he most likely tested and it worked. One thing though, you cannot rename the DDS file, even though it's named like the NIF file which might make you think they are tied in that way, they're in fact not. The nif file has a reference "inside" to the dds texture, and so matter how you change the name of the nif file you cannot change the name of the dds file, unless you modify the nif file in the viewer but that's another story.
 
Rabbit said:
I never used spaces in filenames before (for Civ4 that is :)) but if smitty provided it like this he most likely tested and it worked. One thing though, you cannot rename the DDS file, even though it's named like the NIF file which might make you think they are tied in that way, they're in fact not. The nif file has a reference "inside" to the dds texture, and so matter how you change the name of the nif file you cannot change the name of the dds file, unless you modify the nif file in the viewer but that's another story.


Yeah I was expecting that the name is hardcoded. :) But it works, XML seems to be fine with spaces between names. The Renault is working. Thanks

Houmie
 
snafusmith said:
All of my tank models use the standard tank animations. Point to the tank.kfm files in your XML (that's listed in the original threads for each tank). The standard modern armor is just a reskin.


@Snafus, are you as well baal_isidro? :)

Anyway you said all the modern tanks use all the normal Tank animation, but M1A1 uses the modernarmor.nif though.

Thanks
Houman
 
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