modern troops move far too slowly both in realism and game enjoyment

Yes, I definitely agree with the OP. In reality, the Roman Empire didn't spend more than one full year to send its troops from one edge of its empire to the other one. In term of Civ, this most often is about less than one turn.

Gameplay-wise, it is also crippling. Say your entire army is on one edge of your empire, and a barbarian camp spawns at the other one. One of your poor cities will be overwhelmed by barbarians, pillaging all they can, which is very annoying, not considering they can raze it. (I think) And by that time, there are no airports available, although I find their mechanic boring for modern times.

It has been a game quitter for me a couple of times. If basically in nexty civ you could teleport your entire army from one to the other even without airports and in antiquity, it would be way way more convenient. To the point considering armies like we consider now in Civ could be totally changed, for example every unit behave like planes, with operational range and bases. (or a mix of the two)
 
All units are very slow. Roman troops were expected to be able to march 30 miles a day. If we took Civ 5's estimate for the size of a tile, (which was roughly 100x100 km), it would take 2 days to move one tile. In the classical era, each turn is YEARS long. Units should be moving across the map each turn if you wanted accurate tile movement. If in the modern era, each turn covers 1/10th the time span (so perhaps 1 year instead of 10), units would be moving 10x faster, which would be 300 miles per day. If we assume that ancient or classical era units ARE moving at an acceptable rate, I don't think modern era units are moving slowly at all.
 
Yes it may be respectful of respective differences but thing is the ancient times movement is biased. Like I said, roman legion put 1 year to go through the whole territory at the apogee of the empire. In game term, it translates into having conquered a dozen civs/city states and keeping their territory. Of course you may have to play on huge maps to make this comparison. On small maps (the map size i play), even 1 civ conquered make movements still problematic early.

That's why I propose in order to reflect the movement time, that we could teleport any unit instantly from a city to another and make this turn done for those units. Airports should have to find another point, if it's so important.
 
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