Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,299
Yes, I definitely agree with the OP. In reality, the Roman Empire didn't spend more than one full year to send its troops from one edge of its empire to the other one. In term of Civ, this most often is about less than one turn.
Gameplay-wise, it is also crippling. Say your entire army is on one edge of your empire, and a barbarian camp spawns at the other one. One of your poor cities will be overwhelmed by barbarians, pillaging all they can, which is very annoying, not considering they can raze it. (I think) And by that time, there are no airports available, although I find their mechanic boring for modern times.
It has been a game quitter for me a couple of times. If basically in nexty civ you could teleport your entire army from one to the other even without airports and in antiquity, it would be way way more convenient. To the point considering armies like we consider now in Civ could be totally changed, for example every unit behave like planes, with operational range and bases. (or a mix of the two)
Gameplay-wise, it is also crippling. Say your entire army is on one edge of your empire, and a barbarian camp spawns at the other one. One of your poor cities will be overwhelmed by barbarians, pillaging all they can, which is very annoying, not considering they can raze it. (I think) And by that time, there are no airports available, although I find their mechanic boring for modern times.
It has been a game quitter for me a couple of times. If basically in nexty civ you could teleport your entire army from one to the other even without airports and in antiquity, it would be way way more convenient. To the point considering armies like we consider now in Civ could be totally changed, for example every unit behave like planes, with operational range and bases. (or a mix of the two)