Aldollin
Chieftain
- Joined
- Mar 7, 2017
- Messages
- 87
so i was trying out the new modifiertype that is used in the macedonia/persia dlc:
MODIFIER_SINGLE_CITY_GRANT_YIELD_PER_UNIT_COST
it is used to grant 25% of a units production cost as science everytime a unit is trained in the city with macedons unique building and unsurprisingly its arguments are
YieldType: YIELD_SCIENCE and UnitProductionPercent: 25
so i wanted to some the same with 10% of the units production cost as faith, used the same modifiertype do make a modifier with arguments
YieldType: YIELD_FAITH and UnitProductionPercent: 10, go into game, build a slinger (cost 35 production)
and get 10.5 faith from that
..which is 30% of 35, not 10% of 35
after that i tried some different numbers for UnitProductionPercent, and none of it makes sense to me
has anyone used that modifier (for faith?) and got some results that make sense?
MODIFIER_SINGLE_CITY_GRANT_YIELD_PER_UNIT_COST
it is used to grant 25% of a units production cost as science everytime a unit is trained in the city with macedons unique building and unsurprisingly its arguments are
YieldType: YIELD_SCIENCE and UnitProductionPercent: 25
so i wanted to some the same with 10% of the units production cost as faith, used the same modifiertype do make a modifier with arguments
YieldType: YIELD_FAITH and UnitProductionPercent: 10, go into game, build a slinger (cost 35 production)
and get 10.5 faith from that
..which is 30% of 35, not 10% of 35
after that i tried some different numbers for UnitProductionPercent, and none of it makes sense to me
has anyone used that modifier (for faith?) and got some results that make sense?