Hello,
I'm new to both Civ 5 and CivFanatics so I apologize if this has already been asked, but I can't seem to find the anwer anywhere (including in these forums). I am essentially looking for a way to change tile and resource yields. For example, is there a quick and easy way to have the luxury resource of gems, which give +3 gold, also give +1 hammer (production)? God how I miss the Civ 3 times when mediocre modders, if I can even call myself one, could easily change those values via the map editor...
Any help would be greatly appreciated!
EDIT: Ok, so I figured out how to accomplish the above by modifying the yields in the CIV5Resources.xml file and adding rows where necessary. However, I still have a few questions. For starters, what do the flavors do? See below example:
<Row>
<ResourceType>RESOURCE_IRON</ResourceType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>10</Flavor>
</Row>
What does the value of "10" represent?
Secondly, and hopefully, lastly; under <Resource_QuantityTypes> in the same folder, amongst other entries I have the following:
<Row>
<ResourceType>RESOURCE_IRON</ResourceType>
<Quantity>6</Quantity>
</Row>
Again, what does the value of "6" represent? Is that the number of iron units produced per turn?
Much appreciated!
I'm new to both Civ 5 and CivFanatics so I apologize if this has already been asked, but I can't seem to find the anwer anywhere (including in these forums). I am essentially looking for a way to change tile and resource yields. For example, is there a quick and easy way to have the luxury resource of gems, which give +3 gold, also give +1 hammer (production)? God how I miss the Civ 3 times when mediocre modders, if I can even call myself one, could easily change those values via the map editor...
Any help would be greatly appreciated!
EDIT: Ok, so I figured out how to accomplish the above by modifying the yields in the CIV5Resources.xml file and adding rows where necessary. However, I still have a few questions. For starters, what do the flavors do? See below example:
<Row>
<ResourceType>RESOURCE_IRON</ResourceType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>10</Flavor>
</Row>
What does the value of "10" represent?
Secondly, and hopefully, lastly; under <Resource_QuantityTypes> in the same folder, amongst other entries I have the following:
<Row>
<ResourceType>RESOURCE_IRON</ResourceType>
<Quantity>6</Quantity>
</Row>
Again, what does the value of "6" represent? Is that the number of iron units produced per turn?
Much appreciated!