Moding and Editor Question Thread:

Well I have to say you made a mistake with the no raze patch. When properly applied the AI cannot raze in fact when the human player captures a city the pop-up that gives you the choice to either raze or keep the city does not even come up and you have to keep the city yourself. Although I have to wonder why you would place cities so close together impeding their growth and shield production.
 
Actually I am using the No Raze patch that comes with TCW Fifties.
 
No, I'm :confused: pretty sure that I installed the correct one.
I followed El Justo's Readme instructions for every step.
 
There were Two files called Civ3Conquest, and Civ3Conquest 2.
Your Readme said that I should or the Civ3Conquest file if I had C3C, or the Civ3Conquest 2 file if I had Civ Complete.
It also said that I should rename the File I Originally have to; its Name + Original, as a Backup.
Finally it said that the Name of file I add should be exactly the same as the Name of the my Original file.
 
look inside of your Civilization III/Conquests folder and find the [c3c] icon. click "rename" and "copy" and then add on the "ORIG" suffix to it (ie your backup). find the patch in the TCW Fifties folder that corresponds w/ the version you're running and then right click that file, hit "rename" and then "paste". lastly, "cut" that file and paste it into the Civilization III/Conquests folder.
 
look inside of your Civilization III/Conquests folder and find the [c3c] icon. click "rename" and "copy" and then add on the "ORIG" suffix to it (ie your backup). find the patch in the TCW Fifties folder that corresponds w/ the version you're running and then right click that file, hit "rename" and then "paste". lastly, "cut" that file and paste it into the Civilization III/Conquests folder.

I already did all of that, but for some :( reason the AI is still able to Raze Cities.
But I'll try again, maybe it will work this time.
 
Um, BK, I've been using the patch for a quite a while with complete success and I always get that option??? Iow the patch has not allowed a single AI razing to my knowledge (I was testing with a second or third age MEM game) but I still had the option to raze.
 
Yes to both of those but also the ability to raze. :)
 
well, i don't get the option to raze upon capture (autoraze). however, i can abandon the city...which imho isn't razing, it's abandoning :p it's semantics though :D on a sidenote, i've never seen the AI "abandon" a city w/ the patch in place.
 
We were talking about that in the no-raze thread, it appears the AI does not know how to abandon (I'm with you on this def) anyway so the patch doesn't affect this area. I'm not following you on the other, it sounds like your autorazing everything?? :p

just to prevent confusion though, in my book (and I'm not saying these are absolutly correct defs) autorazing is when you have razed a city without the option to keep it ie. size one, 0 culture
razing is when you have the option to keep it but destroy it anyway ie. size 6,100 culture

The latter is what I'm refferring to when I say that I have the option to raze. :)
 
don't raze me, bro :lol:

correct re the patch's non-effects on abandoning. it's still an option w/ a right-click.

agreed on the auto raze specs. and since this seems to be the primary mode of razing by the AI (ie inability to "abandon"), i guess i just de facto refer to all razing as auto razing :D
 
Well against the flow thats rather interesting. When I use the no raze patch I never see the option to keep or raze a captured city it just is automatically kept.
 
Yes, I've seen you say so several times and always wondered. Atm it makes basically no difference since I don't raze when the AI can't but it doesn't sound right.

Does anyone else have/not have this option?
 
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