Virote_Considon
The Great Dictator
Almost all the land units have "ignore sea" selected. I do it too (just because I'm superstitious like that), although I haven't seen any negative consequences when it is not done.
A huge bane and plague upon modders. The ability to only have 5 culture groups not only effects the city graphics but also diplomacy.Yeah, there's one set of city graphics per Culture Group and only 5 Culture Groups - the bane of many a modder.
-Oz
A huge bane and plague upon modders. The ability to only have 5 culture groups not only effects the city graphics but also diplomacy.
How ???
Question:
Is it possible to give every Civ its own unique City Graphics?
You can use blender to make units, modles is misleading because C3C uses 2d storyboards to make the unit. Not sure what you mean by that second half. Anytime you mod the game it is a semi-permanent change and you should do so by saving the biq with a unique name and making a folder in the scenario's folder to hold all the custom artwork units and text files.Hi, I asked this in the wrong thread before, but can you use blender to create models for CIV III? And is it possible to make flavor units correspond to units that are already in the game normally, simply replacing some of the models for the different civs, without permanently changing anything?
The Settler has no attack and no defense so they should be capturable however I have noticed in epic games when you capture a settler they turn into 2 workers so I think there is something in the hard coding.Question:
Is it possible to capture Settlers, and then use those captured Settlers to found new cities?