Okay, I posted a question on the C3C faq forum and they suggested I post my question here instead. If I had a clue as to how to make a link direct to my post I'd do so, but I don't have a clue, so here's the cliff notes version.
I have a Black Ops unit in my little mod. It's a land unit with no nationality markings and it's invisible. In vanilla Civ3 it worked fine. You could do anything with it against friend or enemy without instigating a war, since it has no nationality markings. Now in C3C I noticed that you no longer can attack foreign cities or units in foreign cities with the Black Op. You can do everything else, though.
I thought this would be fine, since taking over a city with a small band of specialized soldiers seemed a little far fetched anyway. BUT, I was playing a game (C3C, v.1.20) and the satanistic AI players apparently figured out how to use the Black Ops during peacetime to attack and take over my cities, even while I still cannot return the favor.
My question is, "Why??" I mean, everything is the same in the C3C editor for Black Ops no matter what civ is using the unit. Is there perhaps some kinda hotkey command I'm missing that the AI players don't need to use cuz they don't use keyboards, usually? All I know is when I move the Black Ops to attack a foreign city during peacetime in the normal "attack" manner, (click and drag to the adjacent tile with the big juicy city on it), no popup window comes up saying, "Are you sure? This will start a war with the ::civname::!" Nothing at all happens, like when you try to move a land unit onto a sea tile, or a sea unit on to a land tile...nuthin!
Any help or ideas?
Did I say this was going to be the "cliff notes version"? Silly me...