Will this break a save if I start using it midgame?
Hi Barra
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Look for my selected unit.
In this screenshot you can see that the "medic" promotion is not showing above the unit.
How to assign new promotions (from mods) some of the unused Icons?
For [B]usage [U]without[/U][/B] the[U] CBP[/U] or even without the [U]CP[/U], just delete the dependencies in the "Thal´s FlagPromotions-CPP Vers.modinfo"-file
open it with i.e. Notepad++ search for
[CODE] <Dependencies>
<Mod id="d1b6328c-ff44-4b0d-aad7-c657f83610cd" minversion="0" maxversion="999" title="Community Patch" />
<Mod id="8411a7a8-dad3-4622-a18e-fcc18324c799" minversion="0" maxversion="999" title="Community Balance Patch" />
<Mod id="eead0050-1e3f-4178-a91f-26cf1881ac39" minversion="0" maxversion="999" title="CSD" />
<Mod id="47dd6204-89ab-4cf6-af4f-1327d2ce584c" minversion="0" maxversion="999" title="C4DF" />
</Dependencies>[/CODE]
and delete
[CODE] <Mod id="8411a7a8-dad3-4622-a18e-fcc18324c799" minversion="0" maxversion="999" title="Community Balance Patch" />
<Mod id="eead0050-1e3f-4178-a91f-26cf1881ac39" minversion="0" maxversion="999" title="CSD" />
<Mod id="47dd6204-89ab-4cf6-af4f-1327d2ce584c" minversion="0" maxversion="999" title="C4DF" /[/CODE]
[/QUOTE]
I don't have CP or CBP, but when I tried this mod using these directions, I get [COLOR="Red"]"Mod is missing required dependencies."[/COLOR] when I try to activate it.
I don't have CP or CBP, but when I tried this mod using these directions, I get "Mod is missing required dependencies." when I try to activate it.
<Dependencies>
<Mod id="d1b6328c-ff44-4b0d-aad7-c657f83610cd" minversion="0" maxversion="999" title="Community Patch" />
<Mod id="8411a7a8-dad3-4622-a18e-fcc18324c799" minversion="0" maxversion="999" title="Community Balance Patch" />
<Mod id="eead0050-1e3f-4178-a91f-26cf1881ac39" minversion="0" maxversion="999" title="CSD" />
<Mod id="47dd6204-89ab-4cf6-af4f-1327d2ce584c" minversion="0" maxversion="999" title="C4DF" />
</Dependencies>
Pls. delete the whole block
Spoiler :
Code:<Dependencies> <Mod id="d1b6328c-ff44-4b0d-aad7-c657f83610cd" minversion="0" maxversion="999" title="Community Patch" /> <Mod id="8411a7a8-dad3-4622-a18e-fcc18324c799" minversion="0" maxversion="999" title="Community Balance Patch" /> <Mod id="eead0050-1e3f-4178-a91f-26cf1881ac39" minversion="0" maxversion="999" title="CSD" /> <Mod id="47dd6204-89ab-4cf6-af4f-1327d2ce584c" minversion="0" maxversion="999" title="C4DF" /> </Dependencies>
Yes but the other unit is showing it,do you have moved the unit already?
is it a medic promo of another mod? If so, you need to relink the promo to the Icon set in the icons folder, its cause at Vanilla there are no 16ppi Icons
Hi,
No, i don't use any other mod that alters the promotion. It's the usual CPP mod pack.
I am having the problem only in 1.04. I guess the fact that you removed some of the obsolete promotions have something to do with it?
<PortraitIndex>59</PortraitIndex>
<IconAtlas>PROMOTION_ATLAS</IconAtlas>
Okay... adding the icons to promotions in Cat_Promotions.sql does work, at least with the Atlas names you already use there.
So I'm able to add an icon of expansion1[...].dds to an promotion by updating it to IconAtlas = 'EXPANSIONI_ATLAS' .
But how about icons from the promotions128.dds file? E.g I have a new promotion, called PROMOTION_MOUNTAIN , which use
at the moment.Code:<PortraitIndex>59</PortraitIndex> <IconAtlas>PROMOTION_ATLAS</IconAtlas>
How to enable this flagpromotion?
<Row>
<Type>PROMOTION_DRILL_1</Type>
<Description>TXT_KEY_PROMOTION_DRILL_1</Description>
<Help>TXT_KEY_PROMOTION_DRILL_1_HELP</Help>
<Sound>AS2D_IF_LEVELUP</Sound>
<OrderPriority>2</OrderPriority>
<CombatPercent>10</CombatPercent>
<CityAttack>15</CityAttack>
<PortraitIndex>19</PortraitIndex>
<IconAtlas>PROMOTION_ATLAS</IconAtlas>
<PediaType>PEDIA_MELEE</PediaType>
<PediaEntry>TXT_KEY_PROMOTION_DRILL_1</PediaEntry>
</Row>
I was so excited for this mod, until I tried it out and found out it disables the "Load" option from the in-game menu. Is there any way to fix that or is it unavoidable?
Thx serp. You are right its a cpp feature, cause reloading the dll is problematic...I don't think FlagPromo mod does it.
More likely it is CBP, see this post:
http://forums.civfanatics.com/showpost.php?p=13831031&postcount=1718
Hi Barra. First post, so please go easy!
Thanks for implementing this mod from Communitas. Its a wonderful addition to the game.
I've noticed that some of the promotions with custom images when you look at them in the Civilopedia are blurred or pixelated. Any chance this could be fixed in the next version?
Also the images for the Homeland Guardian and Sapper promotions seem to be the wrong image from the base game. Is this by design? Thanks again!