ModMods' AI

tabc3dd

Chieftain
Joined
Jun 25, 2009
Messages
24
Is the AI intelligent enough to adapt to the modmods or does it require reprogamming ? Ex:If i make griffon riders as a new unit, will the AI be intelligent enough to stack them , bypass chockepoints and attack the cities behind ? Or will it stupidly launch them at my fortified units in the chokepoint ? If so, how do i program an AI ?
 
What a unit does is decided by its UNITAI. In your case you could give the unit default unitai city attacker and hope that it works. Else you could create a copy of the Unitai city attacker and then do the necessary changes (like block grouping with non flying units). This way will work a lot better but requires quite a bit of DLL modifications.
 
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