Mods I'd love to see for Civ:BE/RT...

Tim1964x

Chieftain
Joined
Mar 14, 2016
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5
Mods I'd like to see in CivBE:RT?

4. A mod for RT that makes the Ultrasonic Fence such that it 100% guarantees that no alien can enter within 2 tiles of a city with a fence). I would then want to use the mod that already exists to give all AIs this in their capital city at the start.

3. If I could have (4) above, a mod that, when a city is founded, automatically clears miasma from the six tiles immediately around it. This counts for the capital city too (both the players and the AIs). Perhaps for the capital only, even extend this to the second ring of tiles as well (at least for AIs anyway).

2. If I could have (4) and (3) above, then also a mod that puts miasma on every single tile of the map at the start. This would mean a really tough start for players and AIs alike, but with the fences on the AIs would mean they would expand.

1. More than anything: Maps of ... Earth! World maps, Continent maps (Europe, N America, etc), and so on. All with the CivBE:RT content on top of them (Aliens attacking from Russia, etc)!
 
Mods that I would like to see on CivBE/RT
1. An explorer upgrade that would allow it to hover. The embarked explorer looks like it has hovercraft skirts anyway, so just using that would be fine with me. ;)

2. BE/RT as water cities but NO affinity water units! What gives? The dev's made a mistake. Note, I noticed that the Arcadia Nautilus (I think by Gaia) is a nice but not really overpower unit, but the prerequisites needed are WAY to high. Nerfing the prerequisites would be enough but to do it right you would have two levels. Nerfing the Yamato would work as well, but I would prefer splash damage instead of the secondary guns (in effect) perk that it has. Finally, for Harmony, you would have a tamed/domesticated Kraken.

3. It is not that BE/RT is too easy for everyone, it just does not have levels after Apollo. One way to add them is for the human to not arrive first. The mod would let the human land anywhere (s)he wants, but the AI would already be there for 1-15 turns depending on difficulty level.

4. Finally, if Fraxis wants a new game, I suggest a try in with Civ VI or VII that would allow anyone who won the space race in civ to use their civilization on the new BE. A message would arrive as the ship is blasting off that the tech was stolen and that the other civs were coming behind them.

I will leave it a these for now to see if anyone is reading this forum. I do have other ideas.
 
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