Mods. Is there a easy way to see which mods doesn't work together

IngvarK

Chieftain
Joined
Jan 17, 2017
Messages
55
Location
Norway
I love playing with Mods, preferably many different ones. But there is always some mods that don't work well together. Is there a easy way to check that without having to play a whole game testing out each mod to see which ones goes well together?
 
Sadly, no. Trial and error, and reviewing forum reports, are the best you're going to be able to do. Sometimes a mod author will identify a mod incompatibility, but that is relatively rare. Sticking to mods from a single author also should work 99+% of the time, but that obviously cuts down on the variety of mods you could play.
 
Is there a easy way to check that without having to play a whole game testing out each mod to see which ones goes well together?
No easy way. But probably less work than "having to play a whole game testing out each mod" ... which is btw just a raw check, because the (near) infinite possible constellations of game elements.
Sadly, no. Trial and error, and reviewing forum reports, are the best you're going to be able to do. Sometimes a mod author will identify a mod incompatibility, but that is relatively rare.
I suppose, if a mod author knows about a mod incompatibility, he will identify - but testing thoroughly against a lot of other mods is sheer impossible.

I would like to suggest a convention, which maybe could find an even broader echo with the help of moderators:
Include within the mod (eg. subdirectory "orig") additionally the unaltered files the mod is based upon as reference.

With this approach every newbie can compare the names lists of files representing the mods and know potentially incompatible mods by affected files being member in both (or more) lists.

Also more knowledgeable programmers can more easily identify the essential parts of the modifications by doing the "diffs" with the right reference files (instead of any other, possibly much older or younger version of the file) and can so decide whether and how much the code of the modifications is actually overlapping (possibly making necessary a complete rewrite of the affected code) or whether hopefully the issue can be solved by simply moving a block of code from one mod into the other (merging).
 
thanks to both of you :-) I will test each mod and start a nw game, play a few rounds and see. When I am done adding the mods I want to use, I will play a whole game and can post in the forums so others knows they work good together
 
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