Hey all
I play MP alot, with mods and with several friends. Our games are always Maraton and we save and go on during several days.
I have noticed that a few mods does not work in MP, OR causes issues.
- Resourceful 2
Sadly, this KICK ARSE mod, causes desyncs and breaks the new lumbermill mechanic.
- More monks
It says this mod doesnt work, but it works in single. However, in MP, it breaks monks, so they dont work for the religion that picked them.
- Any Barbarian mod
The update did something to barbarian mechanics and behaviour. I have not yet found the reason, but only when disabling mods that had anything to do with Barbs, they worked as intended.
- Adaptive Difficulty
NOT 100% SURE YET, but it seams to clash with the June Patch AI behaviur.
- Make players start far away in MP
This mod dont work anymore. I suspect its becase the June Patch had code in it that would prevent players to start to close.
Please comment, update my info or add something. I'll add to the list.
I play MP alot, with mods and with several friends. Our games are always Maraton and we save and go on during several days.
I have noticed that a few mods does not work in MP, OR causes issues.
- Resourceful 2
Sadly, this KICK ARSE mod, causes desyncs and breaks the new lumbermill mechanic.
- More monks
It says this mod doesnt work, but it works in single. However, in MP, it breaks monks, so they dont work for the religion that picked them.
- Any Barbarian mod
The update did something to barbarian mechanics and behaviour. I have not yet found the reason, but only when disabling mods that had anything to do with Barbs, they worked as intended.
- Adaptive Difficulty
NOT 100% SURE YET, but it seams to clash with the June Patch AI behaviur.
- Make players start far away in MP
This mod dont work anymore. I suspect its becase the June Patch had code in it that would prevent players to start to close.
Please comment, update my info or add something. I'll add to the list.