Modular Events Question

Crighton

Emperor
Joined
Jan 3, 2006
Messages
1,136
HI All,

I've skimmed through the events modding tutorial by solver and I'm confident the if I read it and the following posts carefully I can acheive my goal of creating my custom events.

My question though is this: if I have a custom building module, i'd like to create a few specific events that will / can occur that relate specifically to that building.

Is it possible to have a custom events list (consisting of about two or three events) and contain it within that Custom Building module and have it not affect any other default or custom events lists?

Any and all help will be appreciated.

~Crighton
 
Events can not be modular as far as i know.

It is however possible to mix modular and non modular stuff - referencing something taht comes from a module in a non modular part of the code.

I would reccomend to just de-modularize the buildings you want to use. It's a a few simple copy&pastes that potentially will help you prevent a huge snafu.
 
Nuts.

I was afraid of that.

There goes my dream . . . . . . having people build soccer stadiums only to have Soccer Hooligans decend upon the town and plunge the city into chaos for a turn or too.
 
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