[MODULE] Amurite Worker UU

aragogthebest

"God Save The Queen"
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Jul 25, 2009
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This module just adds a worker UU caclled a Geomancer to the Amurites that starts with sun1 water1 fire1 and channelling1

Please leave any comments and suggestions

UPDATE 1.1 21ST AUGUST 2010 19:36

Geomancer can now gain the Teraformer promotion at knowledge of the ether which grants access to these spells
Forest fire- blaze but takes 5 turns to cast
Spring- 5 turns
Scorch-5 turns

UPDATE 1.2 27TH AUGUST 2010 12:13
Shorted XML and fixed the teraformer promotion bug where it could be given to any worker
 

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Haven't tried this yet, but here's my thought

I like the idea of this, but it seems OP for a worker available turn 1 to be able to do all of this. Maybe, if possible, as an upgrade/promo at sorcery?
 
Added a link to this in the Download thread, alongside the other modules.

If you want the version check capability of the Launcher (at least, the next version of the launcher) to work correctly, you'll have to add your module to the wiki, on this page: urlremoved/rife/wiki/index.php?title=Official_List_of_Modules
 
This does seem a little OP to get this from turn 1.. maybe you could allow access to unique worker promos that allow casting of the terraforming spells?
By choosing terraforming promos instead of work rate increasing ones when workers level up, at least there's an opportunity cost to balance early access to terraforming.
 
thanks for the feedback a i was just working on some new spells and promotions for it but i thought i would put version one out to see what the reaction was first
@Valkrion - thanks I'll do that
 
While I had all kinds of other modules "going" in a recent game, I had this one on too, but played the Bannor.

It seemed after KOTE, my normal Bannor workers were permitted to learn this terraformer promo too. Don't know how or why, or if it would have worked for any old civ, but there you have the report. Maybe it's not "linked" enough to the Geomancers of the Amurites, I cannot say.
 
The PrereqCivilization tag for your Promotion says "CIVILIZATION_AMURITE". It should be "CIVILIZATION_AMURITES".

Also, I feel like your definition for the civ in AM_Civ4CivilizationInfos.xml could be a lot shorter. Since the only thing you're modifying is the worker UU, you should be able to get away with just:
Code:
<Civ4CivilizationInfos xmlns="x-schema:AM_CIV4CivilizationsSchema.xml">
	<CivilizationInfos>
		<CivilizationInfo>		<!-- Amurites -->
			<Type>CIVILIZATION_AMURITES</Type>
			<Units>
				<Unit>
					<UnitClassType>UNITCLASS_WORKER</UnitClassType>
					<UnitType>UNIT_GEOMANCER</UnitType>
				</Unit>
			</Units>
		</CivilizationInfo>
	</CivilizationInfos>
</Civ4CivilizationInfos>

...so it wouldn't interfere with something like FallUnder that also modifies the Amurites. I could be wrong and you might need more info, but I would test it out with the shortened xml and see if it works.
 
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